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F.1. Aims and objectives

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Please define the concrete aims and objectives of the project and describe the ways in which the situation set out under the previous section (Part E) will be changed (limit 3000 characters).

The GameHub was initiated to equip engineering students in Ukraine with the knowledge and skills in computer game design/development and therefore enhancing their employability and self-sustainability; and to forge university-enterprises cooperation in order to modernize engineering education fostering and investing the Ukrainian highly technological field. The project aims to: - establish monitoring of competence profiles needed on digital labor market in Ukraine, taking in account international networking and business opportunities; - create GameHub infrastructure that will contribute to knowledge and competences for digital game production and entrepreneurship by developing and offering education resources, coaching and consulting of university faculties and unemployment centers; and - realize elaborated over GameHub game laboratories and education outcomes and tools, employing cooperation between academia and ICT and game development enterprises. To accomplish these aims, the following objectives are to be reached: - Elaborating needs analysis report: job and task analysis, and determined competence scheme for successful employees and entrepreneurs in the ICT and game industry in three EU country and Ukraine will be conducted. On the one hand, the analysis of the training programs and curricula available at EU partner organizations, and on the other, the knowledge and skills gaps in the curricula at the field of interest at UA HEIs will be performed. Such extensive analysis will allow deploying monitoring instrument of knowledge and skills necessary on the job market, and preparing the recommendations for demanded education contents, and techno-pedagogical game lab design. - Building concept, structure, and facilities of GameHub (each UA HEI) as a basis for developing and offering education resources in CGD; for the practice- or project-based approach the game laboratories with set of necessary software and test equipment will be installed. - Developing 18 learning modules with practical tasks and final projects using facilities the university’s GameHub; the learning modules will be incorporated into UA HEIs curriculum, and as 6 modular-designed Training Programs for the unemployment centres and ATO veterans. - Improving competence in game design field and entrepreneurship for project target groups: approx. 180 university teachers, 500 students and 150 unemployed including ATO veterans will be trained during project pilot. - Establishing GameHubs scaffold as a platform for the cooperation and communication between university, GI enterprises, and other stakeholder. The UA partners together with involved in scaffold enterprises will organize annually one job fair, round table and three info days for the university students and wide society. - Studying project impact on end-user satisfaction with the GameHub products. - Delivering project outcomes and results with various dissemination channels including international/national game professional networks and project conference on Game Design in Ukraine. These objectives respond to the CBHE aim to support modernization of HE in Ukraine, as well as Ukrainian national priority – with mutually beneficial and sustainable university-enterprises cooperation achieve better match between competence profile of university graduates and those required by industry and, thus, strengthen students professional development, employability and quality of life in general.

Дата добавления: 2015-10-31; просмотров: 145 | Нарушение авторских прав


Читайте в этой же книге: II EQUIPMENT AND PLAY | D.1. Organisations and activities | D.2.1 - Project management | E.1. Why does the consortium wish to undertake this project? | F.3. Budget and cost effectiveness | F.4. Quality control and Monitoring | G.1. Expected impact of the project | Overview of short and long term impact indicators | G.2. Dissemination and exploitation strategy | LOGICAL FRAMEWORK MATRIX – LFM |
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E.2. Rationale for the setting-up of the consortium| F.2. Project activities and Methodology

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