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We will show you some nice endgames that occurred during a game.
G. Heerema – M. de Jong
White missed a nice way to ambush his opponent.
1.7 – 1! 18 – 22
2.1 – 6 22 – 28
3.25 – 20 28 – 32
4.6 x 39 32 – 37
5.35 – 30 37 – 42
5… 37 – 41 is answered by 6.39 – 28 41 – 47 7.20 – 15 47 – 36 8.28 – 41 36 x 47 9.30 – 24 +.
6.39 – 28! 42 – 48
X 30
8.14 – 3 +
Mironov – Tsjizjow
1.38 - 33
1.20 – 14 5 x 43 2.15 – 10 is punished by 43 – 32 3.10 – 4 16 – 21 4.4 x 31 21 – 26 +.
1… 16 - 21 2.33 - 29?
It was not easy to see the drawing possibility: 2.36 – 31! 27 x 36 3.33 – 29 21 – 27 4.29 – 24 and black has no good plan to ambush white. Only if white was to move he would win.
2… 21 - 26! 3.29 - 24
3.20 – 14 5 x 34 4.36 – 31 (15 – 10 34 – 23 +)
26 x 37 5.15 – 10 is answered by 6.34 – 43! and white is ambushed.
Exercise 40.1 How did black win now?
H. Meijer – W. Sjtsjogoljew
White needs a couple of combinations to win the endgame.
1.8 – 3 39 – 44
2.3 x 20!!
After 2.3 x 25 black would escape later. After 3 x 20 black has 3 possibilities, all losing by a shot.
1) 2… 44 – 50 3.27 – 22 50 x 17 4.32 – 28 17 x 47 5.20 – 15 47 x 20 15 x 47 +
2) 2… 44 – 49 3.32 – 28 49 x 21 4.37 – 32 21 x 47 5.20 – 15 +
3) 2… 11 – 17 3.27 – 21 16 x 47 4.20 – 15 47 x 20 5.15 x 50 +.
Baba Sy - Agafonow
Black gave his opponent a free move by attacking 18 – 23? White performed a spectacular combination!
1… 18 – 23
X 43
X 17
X 25
X 44
X 34
X 46
C. van Leeuwen – Sjtsjogoljew
White thought he could force a draw by attacking both 12 and 20.
1.9 – 3?
White only checked moves with black’s most advanced piece, 42.
1… 20 – 25!
2.3 x 48 29 – 34
X 30 25 x 34
An unpleasant surprise…
H. Jansen – A. Abidin
White could have finished a nice game in a charming way, but missed it and saw the game being drawn.
X 29
2.37 – 42 29 - 34
3.42 – 48 34 – 40
4.48 – 42!!
White prevents the sacrifice 40 – 44 50 x 39 35 – 40, which would be drawing the game at every other move, by 39 – 34 40 x 29 42 x 15 +.
4… 11 – 17
5.42 – 38 40 – 45
After 5… 17 – 22 white consumes piece 40 by 6.38 – 33! 22 – 27 7.50 – 45 +.
Now black has a piece at 45 white should take care that he keeps controlling square 49, because 35 – 40 should be answered by the king moving to 49 at all time.
6.38 – 27! 35 – 40
7.27 - 49
W. Leijenaar – J. Oost
White will not win playing 1.10 – 4? Because of the stick move 27 – 32! =.
In the game white played 1.10 – 5 after which black could have escaped playing 1… 29 – 34 2.5 – 28 27 – 32! 3.38 x 27 13 – 19 4.32 x 14 34 – 39 =.
X 38
2.10 - 4
A sacrifice is the solution! 2… 13 – 19 3.4 – 27 gives white an easy win.
40.1
40.2
40.3
40.4
40.5
40.6
40.7
40.8
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