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In the endgame combinations, forcings and sacrifices play an important role.
White attacks both black pieces ending the game with a little combination.
1.7 – 2! 13 – 18
2.2 – 11 33 – 38
3.11 – 7 18 – 22
4.7 – 16! 26 – 31
5.37 x 26 38 – 42
X 31
X 48
Only two pieces each player, but still white wins using a combination!
1.35 – 30 4 – 9
Black must evade opposition (4 – 10 47 – 41 W+).
2.30 – 24 9 – 13
3.24 – 20 13 – 19
4.20 – 15 19 – 23
5.15 – 10 23 – 29
6.10 – 5 29 – 34
At 6… 29 – 33 white plays 7.5 – 37 31 x 42 8.47 x 29. Now white can force this tactical possibility.
7.5 – 23 34 – 39
8.23 – 28 39 – 43
X 42
X 49
1.12 – 7 23 – 28
2. 7 - 1
Black can’t continue 2… 28 – 32 because of the shot 3.34 – 29 24 x 33 4.1 – 40 35 x 44 5.50 x 37 +.
At 2… 24 – 30 3.34 x 25 28 – 32 white wins by 4.1 – 23 32 – 38 5.23 – 29 38 – 43 6.29 – 40 35 x 44 7.50 x 48 +.
2… 35 – 40
3.34 x 45 28 – 32
4.1 – 23 32 – 38
5.23 – 37 38 – 43
6.37 – 48 43 – 49
X 35
X 40
X 34
1.44 – 40 39 – 44
X 35
3.21 – 17 33 – 38
4.16 – 11!
White wants to use piece 16 for a shot, while black can’t sacrifice the piece!
White’s position seems lost. All his pieces are behind line 16/49 controlled by blacks king.
But what a surprise: White can lock the opponent king!
X 16
X 49
X 46
X 37
5.47 – 41 37 – 42
X 37
Blacks king suffocates…
White could have drawn the game after 1.37 –
32, but he thought he could force a draw faster.
X 42
2.25 – 20?
Black saw a classical lock to end the game.
2… 42 – 48
3.20 – 14 48 – 25!
4.14 x 5 25 – 14
5.19 x 10 26 – 31
1.26 - 42
It seems as if black can force a draw now, but white has a trick.
1… 41 – 32 2.42 x 20!
Creating a free move to catch blacks king.
X 49
X 14
X 40
X 44
White makes a combination with a choice for black:
X 47
1… 37 x 48 is followed by 2.8 – 2 etc. +
X 20
X 34
X 26
In this composition (Leo Springer) white traps the opponent king in a surprising way.
1.18 – 12 37 – 42
2.11 – 7 42 – 48
3. 7 – 2 48 – 26
Black wants to reduce the number of white pieces to three to draw the game. Now white tricks his opponent.
X 3
X 12
6.2 - 19
Piece 12 blocks his own king. At the next move blacks king is caught.
This is a famous composition of A. Molimard. The tricks white uses to win this endgame are very practical.
1.36 – 31!
If white rushes playing 1.27 – 22? 16 – 21 2.22 – 18 21 – 27 3.18 – 12 26 – 31 37 x 26 27 – 32 the game is drawn.
1… 4 - 9
2.27 – 22 9 – 13
3.31 – 27 13 – 19
4.22 – 18 19 – 24
5.18 – 13 24 – 29
6.13 – 9 29 – 33
7. 9 – 4
White threatens to make the combination 37 – 31 26 x 37 27 – 21 16 x 27 4 x 15, so black must sacrifice:
1) 7… 16 – 21 8.27 x 16 33 – 39 9.4 – 22 39 – 43 10.22 – 31 and black is ambushed +
2) 7… 26 – 31 8.37 x 26 16 – 21 (otherwise white plays 26 – 21 with the threat 27 – 22 +) 9.27 x 16 33 – 38 (33 – 39 4 – 22 39 – 43 22 – 31 +) 10.4 – 10 38 – 43 (38 – 42 10 – 37 +) 11.10 – 32 +.
This game looks like a draw, but white has a beautiful trick.
1.25 – 30! 31 – 37
X 46
3.30 – 19
There is no sensible reply against 23 – 5 +.
39.1
39.2
39.3
39.4
39.5
39.6
39.7
39.8
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Exercise 37.1 | | | Practical endgames |