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Social media enables the spread of unreliable and false information.

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49.1% of people have heard false news via social media. [1] On Sep. 5, 2012 false rumors of fires, shootouts, and caravans of gunmen in a Mexico City suburb spread via Twitter and Facebook caused panic, flooded the local police department with over 3,000 phone calls, and temporarily closed schools. [2] Shashank Tripathi, tweeting as @ComfortablySmug, spread false information in the aftermath of Hurricane Sandy by posting on Twitter that the New York Stock Exchange was flooding and that the power company would cut off electricity to all of Manhattan; the bogus information was picked up by national news outlets including CNN and the Weather Channel. [3]

 

1) Kristin Marino, "Social Media: The New News Source," www.schools.com, Apr. 16, 2012

2) Olga R. Rodriguez, "Mexico Tweets Cause Massive Shootout Panic," www.huffingtonpost.com, Sep. 8, 2012

3) Sam Laird, "Twitter Troll Who Posted Fake Sandy News Apologizes to Internet," www.mashable.com, Oct. 30, 2012

 


Students who are heavy social media users tend to have lower grades.

 

Students who use social media had an average GPA of 3.06 while non-users had an average GPA of 3.82 and students who used social networking sites while studying scored 20% lower on tests. [4] College students’ grades dropped 0.12 points for every 93 minutes above the average 106 minutes spent on Facebook per day. [5] Two-thirds of teachers believe that social media does more to distract students than to help academically. [6]

 

4) Paul A. Kirschner and Aryn C. Karpinski, "Facebook and Academic Performance," Computers in Human Behavior, Nov. 2010

5) Jimmy Daly, "How Is Facebook Affecting College Students’ Grades [Infographic]," www.edtechmagazine.com, July 2, 2012

6) Leslie Lanir, "Digital Information Overwhelms and Distracts Students," www.decodedscience.com, Nov. 4, 2012

 

Social networking sites entice people to waste time. 40% of 8 to 18 year olds spend 54 minutes a day on social media sites. [7] 36% of people surveyed listed social networking as the "biggest waste of time," above fantasy sports (25%), watching TV (23%), and shopping (9%). [8] When alerted to a new social networking site activity, like a new tweet or Facebook message, users take 20 to 25 minutes on average to return to the original task. In 30% of cases, it took two hours to fully return attention to the original task. [9] 42% of American Internet users play games like Farmville or Mafia Wars on social networking sites. [10]

 

7) Victoria J. Rideout, Ulla G. Foehr, and Donald F. Roberts, "Generation M2L Media in the Lives of 8- to 18-Year-Olds," www.kff.org, Jan. 2010

8) Mark Dolliver, "Social Networking: A Waste of Time?," www.adweek.com, Oct. 7, 2010

9) Urs Gasser and John Palfrey, "Mastering Multitasking," Educational Leadership, Mar. 2009

10) David P. Willis, "Social Media Games Have Become Big Business," www.usatoday.com, Feb. 24, 2012


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Читайте в этой же книге: VIII. ИЕРАРХИЯ ЭТНИЧЕСКИХ ОБЩНОСТЕЙ. | IХ. ЭТНИЧЕСКАЯ (ТРАДИЦИОННАЯ, БЫТОВАЯ) КУЛЬТУРА. | Х. КЛАССИФИКАЦИИ ЭЛЕМЕНТОВ КУЛЬТУРЫ. | ХII. ДУХОВНАЯ КУЛЬТУРА. | ХIV. ОБЫЧАИ И ОБРЯДЫ. ОБЩАЯ ХАРАКТЕРИСТИКА. | ХVI. ДИНАМИКА РИТУАЛЬНЫХ ФОРМ. | ХVII. КЛАССИФИКАЦИИ РИТУАЛЬНЫХ ФОРМ. | ХVIII. ФУНКЦИИ ОБЫЧАЕВ И ОБРЯДОВ. | ХIХ. ДИНАМИКА КУЛЬТУРЫ | John Vidal, environment editor 26 August, 2012 |
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