|
grants turn/rebuke undead - anything that grants turning generally stacks
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only
Ur-priest 2, ecl 7, Complete Divine, rebuke only
Divine Mind 4, Complete Divine, class variant (here)
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon 3, ecl 8, Races of Destiny, see text
Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Apostle of Peace 1, ecl 8, Book of Exalted Deeds
Soldier of Light 1, ecl 6, Deities and Demigods
Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks
levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
Radiant Servant of Pelor, ecl 7, Complete Divine
Warpriest, ecl 6, Complete Divine
Eldritch Disciple, ecl 6, Complete Mage
Paragnostic Apostle, ecl 3?, Complete Champion
Ordained Champion, ecl 4, Complete Champion
Master of Shrouds, ecl 4, Libris Mortis - rebuke only
Sacred Purifier, Libris Mortis - turn only
True Necromancer, Libris Mortis - rebuke only
Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
Death Delver, ecl 6, Heroes of Horror, rebuke only
Bone Knight, ecl 5, Eberron Five Nations, rebuke only
Deadgrim, ecl 6, Magic of Eberron
Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun
Shaman
Yathrinshee
Greater Turning
Sacred Purifier 1, ecl 6, Libris Mortis
Special Mention
Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats
Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats
Spirit Shaman 2, Complete Divine - chastise spirits, see text
Binder...?
Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage
Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day
Bone Talisman (Drd 2) spell online at Earthmother's Weapons (Druid Spells
from the Moonshaes)
Uncanny Dodge/Improved Uncanny Dodge (since most sources stack, but check specific text)
Fate, domain, Complete Warrior
Barbarian 2, 5/20
Rogue
Scout 2
Assassin 2, 5/10
Dwarven Defender 2, 6
Shadow Dancer 2, 5/10
Warlock 16, Dark Foresight invocation, Complete Arcane, see text
Divine Oracle 4, 6/10, ecl 9, Complete Divine
Temple Rader of Olidammara 3, 6/10, ecl 8, Complete Divine
Beloved of Valarian 4, ecl 11, Book of Exalted Deeds
Deepwarden 4, 8/10, ecl 9, Races of Stone
Chameleon 1, ecl 6, Races of Destiny, stealth focus
Great Rift Deep Defender 2, 4/5 ECL 9 (Shining South)
Initiate of Pistis Sophia 3, 6/10, ECL 9 (BoED)
Master of the Yuirwood 2, 5/10, ecl 9, FR: Unapproachable East
Shadow Thief of Amn
Streetfighter 5, ecl 10, Complete Adventurer
Whisperknife 1, 9/10, ecl 6 (RotW)
Yakuza (OA)
Elemental Scion of Zilargo 5, 9/10, ecl 10, Magic of Eberron
Moonstar Agent 5, ecl 10, City of Splendors: Waterdeep (FR)
Darkwood Stalker 2, 5/10, ecl 7, Complete Warrior
Windwright Captain 2, ecl 9, Eberron: Explorer's Handbook
Survivor 1, 3/5, ecl 2, Savage Species
Paladin 4 (Wary Swordknight substitution level), Champions of Valor
Impulse Boots, soulmeld, Magic of Incarnum
Threefold Mask of the Chimera, soulmeld, Magic of Incarnum, can't be flanked
Incarnum Blade 1 and 4, ecl 6, Magic of Incarnum, not quite Uncanny Dodge, see text
Paimon, vestige, ecl 5, Tome of Magic
Celestial Mystic 5, ecl 12, Book of Exalted Deeds - "Blessing of the Crystal Heaven"
Warblade 2, 6/20, Tome of Battle
Deneith Warden 4, 7/10, ecl 8, Eberron: Dragonmarked
Master Specialist (divination) 7, ecl 10, Complete Mage - see text, does not stack with uncanny dodge
Fist of the Forest 2, ecl 6, Complete Champion
Eternal Blade 3, ecl 13, Tome of Battle
Dread Fang of Lloth 3, 9/10, ecl?, Drow of the Underdark
Ebonmar Infiltrator 4, ecl 9, Cityscape
Breachgnome 2, 5/5, ecl 7, Races of Faerun
Special Mention
Mark of the Stars, feat, Eberron: Dragonmarked, never surprised or flat-footed
Brand of the Nine Hells (Dispater), feat, Fiendish Codex II, can't be flanked or flat-footed
Celestial Mystic 5, ecl?, Book of Exalted Deeds, similar to uncanny dodge, see text
Rudimentary Eyespots, Silthilar graft, Lords of Madness, can't be flanked
Weapon Proficiency
Arcane Archer, ecl 7, DMG, simple and martial
Assassin, ecl 6, DMG, crossbow, dagger, dart, rapier, sap, shortbow, shortsword
Blackguard, ecl 7, DMG, simple and martial
Duelist, ecl 7, DMG, simple and martial
Dwarven Defender, ecl 8, DMG, simple and martial
Duskblade, PHB2, simple and martial
Shadowdancer, ecl 8, DMG, club, crossbow, dagger, dart, mace, morningstar, quarterstaff, rapier, sap, shortbow, shortsword
Elocater, ecl 8, XPH, simple and martial
Slayer, ecl 5, XPH, simple and martial
Bloodhound, ecl 5, Complete Adventurer, simple and martial
Dread Pirate, ecl 6, Complete Adventurer, simple, light martial, and rapier
Ghost-Faced Killer, ecl 6, Complete Adventurer, simple and martial
Ollam, ecl 8, Complete Adventurer, simple weapons
Shadowbane Inquisitor, ecl 6, Complete Adventurer, simple and martial
Spymaster, ecl 6, Complete Adventurer, simple and martial
Thief-Acrobat, ecl 6, Complete Adventurer, simple
Vigilante, ecl 6, Complete Adventurer, simple and martial and net
Cavalier, ecl 9, Complete Warrior, simple and martial
Gnome Giant-Slayer, ecl 6, Complete Warrior, simple and martial
Occult Slayer, ecl 6, Complete Warrior, simple and martial
Favored Soul, Complete Divine, simple and diety' favoured weapon
Holy Liberator, ecl 6, Complete Divine, simple and martial
Hospitaler, ecl 6, Complete Divine, simple and martial
Radiant Servant of Pelor, ecl 7, Complete Divine, simple and martial
Sacred Exorcist, ecl 8, Complete Divine, simple
Seeker of the Misty Isle, ecl 6, Complete Divine, martial
Shining Blade of Heironeous, ecl 8, Complete Divine, simple and martial
Temple Raider of Olidammara, ecl 6, Complete Divine, simple and rapier
Warpriest, ecl 6, Complete Divine, simple and martial
Ardent, Complete Psionic, simple
Divine Mind, Complete Psionic, simple and martial
Lurk, Complete Psionic, simple and martial
Chameleon, ecl 6, Races of Destiny, simple
Crusader, Tome of Battle, simple and martial
Swordsage, Tome of Battle, simple and martial (melee only)
Warblade, Tome of Battle, simple and martial (melee only)
Gatekeeper Mystagogue, ecl 5, Player's Guide to Eberron, light and heavy mace
Dragonrider, ecl 6, Draconomicon, simple and lance, longspear, shortbow
Dragonslayer, ecl 6, Draconomicon, simple and martial
Dragonstalker, ecl 6, Draconomicon, simple and longbow, longspear, net, shortbow
Hoardstealer, ecl 6, Draconomicon, simple
Platinum Knight, ecl 6, Draconomicon, simple and martial
Doomlord, ecl 8, Planar Handbook, martial
Fatemaker, ecl 6, Planar Handbook, simple plus longsword, rapier, sap, shortsword, shortbow, whip
Chaotician, ecl 5, Planar Handbook, simple and martial
Incarnate, Magic of Incarnum, simple
Soulborn, Magic of Incarnum, simple and martial
Totemist, Magic of Incarnum, simple
Crimson Scourge, ecl 6, Cityscape, simple and martial
Breachgnome, ecl 6, Races of Faerun, simple and martial
Great Rift Skyguard, ecl 6, Races of Faerun, martial
Warrior Skald, ecl 7, Races of Faerun, martial
Special Mention
Master of Masks 1, ecl 6, Complete Scoundrel, Gladiator mask
Wild Empathy
Druid 1
Druid 1, class variant, Dungeonscape, vermin empathy, replaces wild empathy
Ranger
Spirit Shaman 1, Complete Divine
Initiate of Nobanion, feat, Champions of Valor - only useable on felines
Animal Lord 1, ecl 6, Complete Adventurer
Beastmaster 1, ecl 6, Complete Adventurer
Chameleon 1, ecl 6, Races of Destiny, wild focus
Totemist 1, Magic of Incarnum
Totem Rager 1, ecl 7, Magic of Incarnum
Black Blood Hunter 2, ecl (8?), Player's Guide to Faerun
Primeval 1, ecl 9, Frostburn - specific animal only
Vandalis Beastkeeper 1, ecl 5, Eberron: Dragonmarked
Call of the Beast, least warlock invocation, Complete Mage, can also speak with animals
Natural World, mantle, Complete Psionic
Weretouched Master 2, ecl 7, Eberron Campaign Setting
Vermin Keeper 1, ecl 6, FR: Underdark, vermin only
Stacks
Scorpion Wraith, ecl 6, Eberron: Secrets of Xen'Drik, also treat vermin as magical beasts
Swanmay, ecl 6, Book of Exalted Deeds
Special Mention
Urban Savant 2, ecl 7, Cityscape, urban empathy
Wild Shape
Druid 5
Ranger variant 5 (UA)
Monk variant... Dragon???
Abolisher 1, ecl 7, Lords of Madness
Lion of Talisad 3, ecl 8, Book of Exalted Deeds
Moonspeaker 5, ecl 13, Races of Eberron
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'Drik - "plants shape", see text
stacks for wildshape (conditions vary)
Master of Many Forms, Complete Adventurer, stacks for duration and HD, fast at level 3, extraordinary at level 7
Nature's Warrior, Complete Warrior, stacks for duration and HD
Daggerspell Shaper, Complete Adventurer, stacks for duration, gain extra uses, fast wildshape at level 7, enhanced wildshape at level 8
Warshaper, complete Warrior, does not stack with wildshape, but deserves honorably mention for the class abilities
Lion of Talisad, Book of Exalted Deeds, stacks at -2 for duration and HD, odd wording if you don't have druid levels
Abolisher 1, ecl 7, Lords of Madness
Arcane Heirophant, ecl 8, Races of the Wild
Moonspeaker, ecl 9, Races of Eberron, stacks at -5 for hd, duration and size
Stonespeaker Guardian, ecl 7, Races of Stone
Planar Shepherd, ecl 6, Faiths of Eberron
uses wildshape
Primeval, Frostburn, fuzzy wording open to interpretation regarding duration, DM caveat
Special mention
Blighter 3, ecl 8, Complete Divine, undead wildshape
Druid's Vestment, PHB, gain extra use of Wildshape
Primeval 1, Frostburn - gain a feral form
Druid 1, shapeshift variant, Player's Handbook II
Initiate of Horus-Re, feat, Champions of Valor, ecl?? - wildshape into a hawk
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik - plant shape, see text
Berserk 3, ecl 8, Deities and Demigods - gain a beast form
Druid 16, class variant, Cityscape Web Enhancement, can wildshape into animated objects, see text
Vestment of Verminshape, wondrous item, DMG2, allows wildshape into vermin
Wildshape Amulet, wondrous item, Magic of Faerun, adds +4 to wildshape level
Swift Wild Shape, feat, Complete Champion, wildshape as a swift action
Armor of the Beast, Complete Champion, gain extra use of wildshape
Wavekeeper 7, ecl 12, Stormwrack, turn into a water elemental, see text
Vermin Keeper 1, ecl 6, FR: Underdark, vermin forms, vermin swarms at level 10, see text
Exalted Wild Shape, feat, Book of Exalted Deeds, gain new forms
Swanmay 1, ecl 6, Book of Exalted Deeds, "shift" into a swan
Arachnomancer 2, ecl 7, Drow of the Underdark, spider shape but functions as wildshape
Cavestalker 1, ecl 6, Drow of the Underdark, allows wildshape ability to assume vermin forms
Armor/Mantle/Ring of the Beast, items, Complete Champion, wildshape as swift action, additional wildshape, +1 effective druid level
Sneak Attack
Sort of alphabetical, campaign settings books at the bottom of the post
Updated: 7 October 2007
PHB
Rogue 1, 3, 5, 7.../20
DMG
Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)
Psionic
Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
http://www.wizards.com/default.asp?x=dnd/psm/20040723b
Book of Exalted Deeds
Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6
Book of Vile Darkness
Cancer Mage: 1, 5, 9/10
Disciple of Baalzebub: 2, 5, 8/10
Complete Warrior (all full BAB)
Dark Hunter: 3/5 (Death Attack at level 5)
Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
Ronin: 1, 4, 7, 10/10
Complete Divine
Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)
Complete Arcane
Complete Adventurer
Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
Dread Pirate (dishonourable): 3, 7/10 (full BAB)
Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
Spymaster: 3, 6/7
Streetfighter: 3/5
Complete Psionic
Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
Ebon Saint: 3/5 (sneak attack or psionic sneak attack)
Complete Mage
Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)
Complete Scoundrel
Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)
Complete Champion
Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)
Deities and Demigods
Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)
Draconomicon
Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)
Dragon Magic:
Hand of the Winged Masters: 2, 5, 8/10, ecl?? (sneak attack or sudden strike or skirmish)
Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)
Fiendish Codex II - Tyrants of the Nine Hells:
Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)
Cityscape
Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)
Dungeonscape
Frostburn
Heroes of Battle
Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)
Libris Mortis
Lords of Madness
Magic of Incarnum
Umbral Disciple: 2, 5, 8/10
Miniatures Handbook
Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
Tactical Soldier: read "Flanker" ability
Planar Handbook
Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)
Races of Destiny
Chameleon: see text
Menacing Brute: 3/5 (full BAB)
Scar Enforcer: 3,6,9/10 (advance half caster)
Races of the Dragon
Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)
Races of Stone
Blade Bravo: 4, 8/10 (melee only, full BAB)
Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)
Races of the Wild
Whisperknife: 2, 5, 8/10 (full BAB)
Sandstorm
Scorpion Heritor: 2, 4, 6, 8, 10/10
race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack
Stormwrack
Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)
Tome of Battle:
Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack
Tome of Magic:
Andromalius vestige - see text
Malphas vestige - see text (sudden strike)
Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)
Expedition to Castle Ravenloft
Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead
Eberron Campaign Setting
Eberron: Five Nations
Dark Lantern: 2, 4, 6, 8, 10/10
Magic of Eberron
Vigilant Sentinal of Aerenal: 2, 4/5
Eberron: Secrets of Xen'drik
Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)
Eberron: Secrets of Sarlona
Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)
Eberron: Faiths of Eberron
Thief of Life: 2, 6, 10/10
Forgotten Realms Campaign Setting (3.0)
The Divine Seeker: 2, 4/5
Guild Thief: 1, 3, 5/5
FR: Champions of Ruin
Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
Night Mask Deathbringer: 4, 8/10
Shade Hunter: 4, 8/10 (gain minor arcane casting)
FR: Unapproachable East
Thayan Slaver: 4, 7, 10/10
FR: Lords of Darkness
Darkmask: 3/5
FR: Lost Empires of Faerun
Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
Magelord: 1, 5, 9/10 (full arcane advancement)
FR: Races of Faerun
Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only
FR: Player's Guide to Faerun
Shadow Thief of Amn: 1, 3, 5/5
Zhentarim Spy: 2, 4/5
FR: Serpent Kingdoms
Fang of Sseth: 1, 4, 7, 10/10
FR: Shining South
Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)
FR: Silver Marches
Orc Scout: 3/5
Peerless Archer: 1, 4, 7, 10/10 (ranged only)
FR: Underdark
Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)
FR: Drow of the Underdark
Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
Eye of Lloth: 2, 5, 8/10 (half caster)
Increasing Monk Damage thanks to snb1131 and Brol_The_Mighty for compiling most of them
Initiate of Draconic Mysteries: 2 Die Step (Draconomicon, pg 131)
Mighty Whallop, Greater (CL20): 5 Size Step (Races of Dragon, pg 115)
Improved Natural Attack: 1 Size Step (Monster Manual)
Warshaper, Morphic Weapons: 1 Size Step (Complete Warrior, pg 90)
Righteous Might, perm'd: 1 Size Step (PHB)
Ectoplasmic Fist: 1 Size Step (ECS, pg 264)
Empty Hand Mastery(OA): 1 Size Step (OA, pg 80)
Monk's Belt: increases effective monk lvl by 5 (DMG)
Monk's Tattoo: increases effective monk lvl by 4 (Magic of Faerun, pg 163)
Gauntlets of the Talon: increases effective monk lvl by 5 (Complete Divine, pg 97)
Superior Unarmed Strike: increases effective monk lvl by 4 (Tome of Battle, pg 33)
Fist of the Forest, ecl 5, Complete Champion, see text
Hammerfist, feat, Races of Faerun, add 1.5*Str to unarmed damage, cannot flurry or TWF
There's also this table from another thread:
Monk levels increases:
Monk's Belt (Dungeon Master's Guide): +5 levels; 12,000 gp
Monk's Tattoo (Magic of Faerun): +4 levels; 80,000 gp
Gloves of the Talon (Complete Divine; requires True Believer feat): +5 levels; 20,000 gp
Two levels of the Swift Scion PrC (Unearthed Arcana): +4 levels
Total levels available: 18
Size increases:
Fanged Ring (Dragon Magic); 10,000 gp
One level of Warshaper (Complete Warrior; must be able to change shape)
Improved Natural Attack feat (Eberron/Savage Species/Monster Manual; requires BAB +4)
Battlefist (Eberron; requires at least one level in monk for size increase); 2,600 gp
Ectoplasmic Fist Shard (Eberron); 4,000 gp
Expansion (Expanded Psionics Handbook; 1st-level psychic warrior power) - may be manifested twice: first time costs one point; second time costs an additional six points
Metamorphosis (Expanded Psionics Handbook) - 4th-level Egoist power
Empty Hand Mastery (Oriental Adventures; requires Power Attack, Improved Sunder, Improved Unarmed Strike, Eagle Claw Attack and Fists of Iron feats)
Sharptooth (Draconomicon; 4th-level sorcerer/4th-level wizard spell)
Earth Hammer (Races of Stone; 5th-level cleric/3rd-level paladin spell)
Stone Fist (Races of Stone; 2nd-level cleric/2nd-level paladin spell) - damage increases according to size (given on table); not a true concrete size increase
Totem Avatar, soulmeld (Magic of Incarnum), chakra bind (shoulders)
Total size increases available: 12/13
Die increases:
Initiate of the Draconic Mysteries (Draconomicon) 4 (requires Alertness, Improved Unarmed Strike and Power Attack feats)
Initiate of the Draconic Mysteries 8
Acolyte of the Fist (Dragon #296) 4 (requires Improved Unarmed Strike, Iron Will and Stunning Fist feats)
Acolyte of the Fist (Dragon #296) 8
Total die increases: 4
Pounce - aka: full attack on a charge
Originally Posted by Tempest Stormwind [post=5305146](link)[/post]
The Grand Compilation of Full-Attack Charging PC Tricks
(by approximate level of availability; missing Sandstorm, Lost Empires of Faerun, Lords of Madness, Heroes of Battle, Champions of Ruin)
NO TEMPLATES ARE LISTED HERE.
Also, certain abilities only work in the first round of combat. Others work any time they are used.
1) Snow Tiger Berserker feat (berserker lodge feat (RP restriction), light weapons only, Unapproachable East)
1) Lion Totem Barbarian, class variant, Complete Champion
1) Lion Tribe Warrior (Regional feat, human only, single light weapon only, Shining South)
2) Catfolk Pounce feat (Racial feat: Catfolk, Races of the Wild. Available at character level 1, but listed at level 2 because of Catfolk's +1 LA)
4) Psionic Lion's Charge (2nd level psywar power, augments to add damage to each attack, Expanded Psionic's Handbook)
5) Lion's Charge (3rd level druid / 2th level ranger spell, Spell Compendium)
5) Wild Shape (Fleshraker, Monster Manual III)
6) Lion's Pounce Wild Feat (Complete Divine), only after using wildshape, see text
6) Bestial charge, feat, Complete Champion
7) Polymorph spell (many forms grant Pounce or similar abilities)
7) Metamorphosis power (as Polymorph, but might require Supernatural Transformation)
8) Wild Shape (Tiger) (If Core-only.)
8) Weretouched II: Tiger (Weretouched Master prestige class ability, Shifter only and only while shifting, Eberron CS)
10) Pouncing Ambush (5th level Reachrunner prestige class ability, Shifter only and only while shifting, against flat-footed opponent only, Races of Eberron)
11) Lion's Pounce (4th level Sigh Rager prestige class ability, Oriental Adventures)
11) Lion's Pounce (5th level Lion of Talisid prestige class ability, Book of Exalted Deeds)
13) Drift 4: Pounce like a leopard (7th level Geomancer drift, Complete Divine)
17) Shapechange spell (many forms grant Pounce or an extra move action, or something sicker (Chronotryn (FF), Choker).)
17) Greater Metamorphosis power (As Shapechange, but may require Metamorphic Transfer feat)
21) Dire Charge epic feat (Widely accepted as at least slightly underpowered, but works regardless of your equipment or magic availability. Draconomicon)
Variable level: Claws of the Leopard (spiked gauntlets, Complete Adventurer, priced at 38,305. Only works with the claws themselves).
Note that the Great Granddaddy of Wild Shape, the Mulhorandi Divine Minion, may be able to pull off some of these far earlier than other characters.
With sufficient cheatery twinks, anything is possible.
Runner-ups (those with similar abilities that do not exactly count as charging):
Full Mounted Attack (Cavalier and Halfling Outrider, CW; Kishi Charger, OA, possibly others)
Dervish Dance (Dervish, CW)
Hustle (Psychic Warrior / Egoist power, XPH)
Wild Plains Offensive (Wild Plains Outrider, CV)
Shadow Pounce (Teflammar Shadowlord, UE), ecl 11
Lion Tribe Warrior (Regional feat, two light weapons only, Shining South)
Two-Weapon Spring Attack (Tempest, CV)
Dimension Spring Attack (Elocator, XPH)
Black Magic Oil: Malign Fury (Warrior of Darkness, BoVD)
10) Crinty Shadow Maurauder 5 (shadow pounce) - Shining South (Forgotten Realms)
11) Wildrunner 6 (primal scream: pounce) - Races of the Wild
11) Waverider 6, Savage Species, full mounted attack when mount moves more than 5 feet
12) Ashworm Dragon 7, Sandstorm, full mounted attack when mount moves more than 5 feet, but not on a charge
15) Blade of Orien 10, Eberron: Dragonmarked, full attack after dimension leap
Sphinx Claws, soulmeld, Magic of Incarnum, natural weapons only
Chupoclops, vestige, ecl 12, Tome of Magic
Pouncing Charge, Tiger Claw maneuver, Tome of Battle
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