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of Valor) gains the ability to wildshape into a hawk, thus gaining entry to MoMF at ecl 5
Master of Many Forms - any character with the Divine Minion feat qualifies

for MoMF at ecl 2
Forsaker, ecl 2, Masters of the Wild - requires flaws from UA
Any of the dual casters using stuff like precocious apprentice, Illumian improved sigil (krau), earth spell, etc.
Favored In House, feat, Cityscape, increases a particular skill rank by 1, making some prestige classes more accessible
Hand of the Winged Masters, ecl 5, using sneak attack fighter (UA) and some feats to gain the class skills?
Sapphire Hierarch, ecl 4, using Illumian Improved Krau Sigil
Paragnostic Apostle, ecl 3, Complete Champion, some way to get 3rd level SLA
Celestial Mystic, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells
Troubadour of the Stars, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells

Cancer Mage
Thrall of Jubilex
Thrall of Orcus
Master of flies

 

Evasion
Astral Dancer 2 (4), ecl 7 (9), Planar Handbook - first value in zero-G, bracket value in normal circumstances
Chameleon 3, ecl 8, Races of Destiny, see text
Cipher Adept 2, ecl 9, Planar Handbook
Combat Medic 4, ecl 9, Heroes of Battle
Dungeon Delver 4, ecl 11, Complete Adventurer
Loredelver 3, ecl 10, Races of Destiny
Monk 2
Ninja 12
Ranger 9
Rogue 2
Scout 5
Shadow Scout, OA
Shadowdancer 2
Survivor 2, ecl 3, Savage Species
Extreme Explorer 2, ecl 6, Eberron Campaign Setting
Initiate of the Draconic Mysteries 1, ecl 6, Draconomicon
Master Thrower 2, ecl 7 (CW)
Great Raptor Mask, soulmeld, Magic of Incarnum
Impulse Boots, soulmeld, Magic of Incarnum
Riding Bracers, soulmeld, Magic of Incarnum, for your mount
Combat Medic 4, ecl 9, Heroes of Battle
Swordsage 9, Tome of Battle
Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text
Lurk 9, Complete Psionic
Aglarondan Griffonrider 2, ecl 9, FR: Unapproachable East - only while mounted

Ring of Evasion, ring, DMG, works in armour

special mention
Divine Oracle 2, ecl 7, Complete Divine, works in any type of armour
Shadow Creature, template, Lords of Madness
Riding Bracers, soulmeld, Magic of Incarnum - grants evasion to your mount
Spell Reflection, Complete Mage variant - reflects spells that missed, see text
Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evasion", evasion for all adjacent allies
Sanctified One (Olidammara) 1 or 3 or 5/5, ecl 6, Complete Champion, allies within 30', see text

 

Familiar
Wizard 1
Sorcerer 1
Hexblade 4, Complete Warrior
Dread Necromancer 7, Heroes of Horror
Nar Demonbinder 1, ecl 8, Unapproachable East - fiendish familiar

Celebrant of Sharess?, ecl?, Player's Guide to Faerun - feline familiar
Diabolist?, ecl?, Book of Vile Darkness - imp familiar
Demonologist?, ecl?, Book of Vile Darkness - quasit familiar

Stacks to determine familiar level
Alienist, ecl 8, Complete Arcane
Arcane Heirophant, ecl 8, Races of the Wild
Fleshwarper, ecl 8, Lords of Madness

Special mention
Bonded Summoner, ecl 6, Miniatures Handbook - gain elemental familiar, see text
High Elemental Binder, ecl 6?, Player's Guide to Eberron - gain elemental companion (in addition to familiar)
Weapon Familiars, Races of Eberron - see text
Master of Shadow, ecl 6, Tome of Magic - gain shadow elemental familiar, see text
Sorcerer 1, Raptoran substitution level, Races of the Wild - small air elemental, see text
Knight of the Raven 1, ecl 5, Expedition to Castle Ravenloft - Raven Harrier, see text
Ranger 4 or Druid 1, class variant, Cityscape Web Enhancement, an animal companion that advances like a familiar, see text


Feats for familiars
Morphic Familiar, feat, Races of Eberron
Improved Familiar, feat, many sources - all have different lists
Obtain Familiar, feat, Complete Arcane
Shadow Familiar, feat, Tome of Magic
Dragon Familiar, feat, Draconomicon
Planar Familiar, feat, Planar Handbook
Shadowform Familiar, feat, Champions of Ruin
Stiched Flesh Familiar, feat, Libris Mortis
Bonded Familiar, feat, Players Handbook II
Combat Familiar, feat, Players Handbook II
Lurking Familiar, feat, Players Handbook II
Familiar Concentration, feat, Lost Empires of Faerun - familiar maintains concentration on a spell for you
Celestial Familiar, feat, Book of Exalted Deeds, new list of available familiars

 

Fast Healing
Fast Healing via Classes
Warshaper 4, ecl 8 (CW)
Nature's Warrior 1 (CW), Wild Growth ability
Soldier of Light (D&D) 7th
Wild Reaper 16th (DrMg 311)
Saingehirn 5th (WoTC Mind's Eye)
Ranger 9, Shifter racial substitution level (+Con trait), Races of Eberron
Scion of Tem-Et-Nu 3, ecl 8, Sandstorm, fast healing 5 only when you begin your turn in or adjacent to river
Dragon Shaman, fast healing aura, PHB 2, affects allies
Incandescent Champion 2, ecl 8, Magic of Incarnum - very limited, but can share it with allies at level 9
Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
Master of Many Forms 7, ecl 12, Complete Adventurer - turn into any creature that has fast healing as an (Ex) ability
Soldier of Light 7, ecl 12, Deities and Demigods
Eldritch Theurge 2, ecl 8, complete Mage - limited duration, see text
Argent Fist 10, ecl 15, Faiths of Eberron - variable effect, limited duration, see text
Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, fast healing 5 for 10 rounds, once per day
Dragon Prophet 5, ecl 10, Magic of Eberron, see text
Wildrunner 10, ecl 15, Races of the Wild, limited duration


Templates
Half-Troll +4 LA (Fiend Folio)
Saint +2 LA (BoED)
Feral +1 LA (SS)
Anarchic +5 LA (Planar HB, at 4+ HD)
Shadow +2 LA (Lords of Madness)
Half-Vampire +2 LA (LM), up to half full normal hit points
Evolved Undead +1 LA (LM)
Vivacious +5 LA (Planar HB)
Radiant +3 LA (Dragon #321) (when exposed to any light source)
Curst +3 LA (LEoF)
Greenbound +5 LA (LEoF)
Dry Lich (Walker in the Waste 10, PrC Sandstorm)
Unholy Scion +5 (Heroes of Horror), fast healing 4

Race
Mul +1 LA (Dragon #319, at 10th+ level)

Feats
Combat Vigor, feat, Player's Handbook II
Sacred Healing, ecl 5, divine feat, Complete Warrior - all allies within 60' burst
Touchstone (Womb of Kikanuti), feat, Sandstorm, long duration but limited use
Troll-blooded (Dragon 319), Regen 1
Dragonmark Rage, feat, Eberron: Dragonmarked - see text
Brand of Nine Hells (Glasya), feat, ecl?, Fiendish Codex II, fast healing 3 for 10 minutes 1/day, see text
Devil's Stamina, feat, Fiendish Codex II, variable 1/day, see text
Healing Devotion, domain feat, Complete Champion, fast healing 1, see text

Other
Phoenix Belt, soulmeld, Magic of Incarnum, see text
Buer, vestige, ecl 7, Tome of Magic
Healing Blood, Silthilar Graft, Lords of Madness
Millenium Chainmail, armor, Complete Divine
persistent Mass Lesser Vigor spell
Dragon Mantle, soulmeld, Dragon Magic, up to half full normal hit point
Druid (Spontaneous Rejuvenation variant), PHB 2, see text
Rapid Regeneration, feat, Fiendish Codex II, improves regeneration by 1, see text
Paragnostic Apostle 1, ecl 4?, Complete Champion, summoned creatures have fast healing, see text

 

Favoured Enemy or similar
Fighter 6 (Darksong Knight substitution level), Champions of Valor - Yochlols only
Ranger 1 & 5 & 10 & 15 & 20
Ranger 1, class variant, Complete Mage - Favoured Enemy (Arcanists)
Paladin 4 (Crescent Moon Knight substitution level), Champions of Valor - lycanthropes only
Paladin 4 (Shadow Cloak Knight substitution level), Champions of Valor - humanoid subtype
Paladin 1 (Holy Judge substitution level), Champions of Valor - devils only
Rogue 2 (Golden Hand of Vergadain substitution level), Champions of Valor Web Enhancement - organization opposed to dwarves
Slayer 1, ecl 5, Expanded Psionics Handbook - specific type of psionic creature only
Darkwood Stalker 1, 4, 7, 10/10, ecl 6, Complete Warrior - orcs only, functionally same, but different name
Gnome Giant Slayer 1, 4, 7, 10/10, ecl 6, Complete Warrior - giants only
Knight of the Chalice 1, 3, 6, 9/10, ecl 9, Complete Warrior - Fiendslaying: against evil outsiders only
Goliath Liberator 1, 5/5, ecl 8, Races of Stone - giants only
Scar Enforcer 1, ecl 6, Races of Destiny - humans and elves
Leviathan Hunter 2, 4/5, ecl 7, Stormwrack - only against huge or larger...
Abolisher 1, 4, 8/10, ecl 7, Lords of Madness - abberations only
Eldeen Ranger 4, ecl 9, Eberron Campaign Setting
Cyran Avenger 2, 5/5, ecl 7, Eberron: Five Nations, enemy region
Duraak'ash 4, 9/10, ecl 9, Eberron: Dragonmarked
Deadgrim 2, 5/5, ecl 7, Magic of Eberron - undead only
Impure Prince 2 & 6, ecl 7, Magic of Eberron - abberations only
Unnatural Enemy, feat, Player's Guide to Eberron (p.86) - extra +2 against abberations, see text
Revenant Blade 4, ecl 9, Player's Guide to Eberron - called "Giant Slayer", +4 bonus
Shade Hunter 8, ecl 13, FR: Champions of Ruin - only stacks with existing, vs shades only
Foe Hunter?, ecl?, Player's Guide to Faerun - depends on region
Stalker of Kharesh 2, ecl 7, Book of Exalted Deeds, evil creatures
Swanmay 2, ecl 7, Book of Exalted Deeds, see text
Corrupt Avenger 1, 4, 7, 10/10, ecl 7, Heroes of Horror - against a specified single creature type, also gain rage like ability


Special Mention
Improved Favoured Enemy, feat, Complete Warrior
Ranger, class variant, Races of the Wild, gain favoured enemy: Undead +3
Ranger, class variant, Cityscape Web Enhancement, gain rival organizations rather than favoured enemies
Mythic Examplar (Orsos) 3, 5, 7, 9/10, ecl 7, Complete Champion
Imaskari Vengeance Taker 1, ecl?, FR: Underdark, see text
Nemesis, feat, Book of Exalted Deeds, can sense favoured enemies, extra damage, see text
Leviathan Hunter, ecl 6, Stormwrack
Vow of Vengeance, feat, Drow of the Underdark
Paragnostic Initiate 1, ecl 5, Complete Champion, "discern weakness", see text

 

Fear effects and similar, see texts
Barbarian 7, class variant, Complete Champion, no HD limit
Samurai, various
Purple Dragon Knight 3, ecl 8, Complete Warrior
Ghost-Faced Killer 3, ecl 8, Complete Warrior, "frightful attack"
Menacing Brute 1, ecl 6, Races of Destiny, successful intimidate lasts one extra round/level
Intimidating Rage, feat, Complete Warrior, intimidate when raging
Kiai Shout/Great Kiai Shout, feat, Complete Warrior
Fearsome Necromancy, feat, Complete Mage
Nightmare Spiner 1, ecl 6, Complete Mage, no save
Imperious Command, feat, Drow of the Underdark, demoralize causes cower then shaken
Cataclysm Mage 6, ecl 11, Eberron: Explorer's Handbook, cause panic, failed save still shaken, see text

 

Flawless Stride or woodland stride, or mountain stride, or...
Druid 2, woodland stride
Druid 2, class variant, Dungeonscape, like woodland stride but over stone surfaces
Ranger 7, kobold substitution level, Races of the Dragon, Subterranean Stride
Scout 6, Complete Adventurer, flawless stride
Highland Stalker 1, ecl 6, Complete Adventurer, mountain stride
Peregrine Runner 1, ecl 8, Races of Stone, mountain stride
Wildrunner 7, ecl 12, Races of the Wild, unfettered stride
Reachrunner 2, ecl 7, Races of Eberron, nature's stride
Chameleon 1, ecl 6, Races of Destiny, wild focus, woodland stride
Nentyar Hunder 1, ecl 5, FR: Unapproachable East
Justice of Weald and Woe 2, ecl 8, FR: Champions of Ruin, woodland stride
Mark of the Wilderness, feat, Eberron: Dragonmarked, see text
Witchwood Step, warlock lesser invocation, Complete Mage, also gains waterwalk, see text
Druid 2 or Ranger 7, class variant, Cityscape Web Enhancement, "crowd-walker"
Forest Reeve 2, ecl 7, Complete Champion, woodland stride
Holt Warden 2, ecl 7, Complete Champion, woodland stride, get +10' land speed if already have woodland stride
Knight Phantom 4, ecl 9, Eberrin: Five Nations, "aspect of the phantom" see text

Special Mention
Snowrunner, feat, Frostburn, as Woodland Stride through loose snow

 

Flurry of Blows
Monk
Shou Disciple

stacks for flurry
Shou Disciple, ecl 6, Unapproachable East - fuzzy 3.0/3.5 area, debatable but generally allowed
Disciple of the Eye, ecl 6, Races of the Dragon
Sun Soul Monk, ecl 6, City of Splendors: Waterdeep (FR)
Disciple of the Word, ecl 6, Tome of Magic - errata states it stacks fully
Shadow Sun Ninja, ecl 8, Tome of Battle - only for reducing penalties
Initiate of Pistis Sophia, ecl 7, Book of Exalted Deeds
Haztaratain, ecl 6, Eberron: Secrets of Sarlona

Special Mention:
Dragon 318 (OA Update) makes arguments for monk prestige classes progressing flurry
Tashalatora, feat, Secrets of Sarlona, stacks a psionic class for flurry progression

 

Fortification
Barbarian 5, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge
Rogue 8, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge
Greenstar Adept 3, 5, 9/10, ecl 8, Complete Arcane - +25% each, immune at 10
Stonespeaker Guardian 4, ecl 10, Races of Stone - 50%
Impure Prince 3, 6/6, ecl 8, Magic of Eberron - 25% then 50% - functionally the same, different name
Dread Necromancer 10, 17/20, Heroes of Horror, 25% then 50%
Bone Knight 7, ecl 11, Eberron: Five Nations - 50%, 100% at level 10
Incarnum Blade 2, ecl 7, Magic of Eberron, 25%, see text
Sapphire Hierarch 5, 10/10, ecl 11, Magic of Eberron, 25% then 50%
Adamant Pauldrons, soulmeld, Magic of Incarnum, 25% or 50% if bound
Abyss-Bound Soul (Zuggtmoy), vile feat, Fiendish Codex I, 25%
Tomb-born Fortitude, feat, Libris Mortis, 25%
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik, 50%
Belt of Fortification, warforged componenet, Eberron: Secrets of Xen'drik, 75%
Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting, 100%
Imbued Healing, metamagic feat, Complete Champion, 25%, see text
Plant Devotion, domain feat, Complete Champion, 25-100%, see text
Fleshwarper 2, ecl 9, Lords of Madness, 25%
Elemental Bloodline, feat, Races of Faerun, genasi only, 25%

 

Freedom of Movement
Bloodhound 8, ecl 12, Complete Adventurer
Jaunter 4, ecl 8, Expedition to the Demonweb Pits
Mythic Exemplar 10 (Orsos), ecl 14, Complete Champion, see text
Swiftblade 8, ecl 14, online

 

Hide in Plain Sight (or similar) (also see the "camouflage" section)
Ranger 17 - natural terrain
Scout 14 - natural terrain
Illusionist 15 (class variant), Unearthed Arcana - unconditional
Assassin 8, ecl 13 - within 10 feet of a shadow
Shadowdancer 1, ecl 8 - within 10 feet of a shadow
Nightsong Infiltrator 10, ecl 17 - natural terrain
Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
Wildrunner 5, ecl 10, Races of the Wild - natural terrain
Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds, w/quarter cover or quarter concealment
Wilderness Rogue (UA)
Umbral Disciple 3, ecl 8, Magic of Incarnum, see text
Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
Shadar-Kai, race, Fiend Folio, ecl 4
Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
Shadow Creature, template, Lords of Madness - in shadowy regions only
Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
Hellbreaker 1, ecl 6, Fiendish Codex II, in any kind of darkness, not called "hide in plain sight"
Shadowspy 9, ecl 13, Complete Champion, in area of sunlight
Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, within 10' of natural terrain
Eye of Lloth 6, ecl?, Drow of the Underdark, within 10' of shadow
Ebonmar Infiltrator 8, ecl 13, Cityscape

Special mention
Shadowcraft Mage 1, ecl 8, Races of Stone - constant ability, provides partial concealment, allows hide checks
Collar of umbral metamorphosis, item, tome of magic - gives the Dark Creature template (see above)
Ranger 17 or Scout 14, class variant, Cityscape Web Enhancement, Hide in Plain Site in any urban environment

 

Immunity to Ability Damage/Drain
Warforged Juggernaut 5, ecl 10, Eberron Campaign Setting
Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
Pale Master 10, ecl 15, Libris Mortis, ability drain only


Items from Magic Item Compendium that protect or heal ability damage
1] Scarab of invulnerability
2] orb of mental renewal
3] Rod of bodily restoration
4] Talisman of undying fortitude
5] Wraith's woe set
6] Caduceus bracers

 

Immunity to Daze/Stun
Mark of the Dauntless, feat, Eberron: Dragonmarked

special mention
Quick Recovery, feat, Lords of Madness, see text

 

Immunity to disease
Monk
Paladin
Tattoed Monk 1, ecl 6, Complete Warrior, crane tattoo
Contemplative 1, ecl 11, Complete Divine
Radiant Servant of Pelor 2, ecl 8, Complete Divine
Warforged
Necrocarnum Mantle, soulmeld, Magic of Incarnum
Pauldrons of Health, soulmeld, Magic of Incarnum
Buer, vestige, ecl 7, Tome of Magic
Nosomatic Chirurgeon 5, ecl 10, Eberron: Dragonmarked
Shadowcaster 15, Tome of Magic - sustaining shadow, see text
Child of Night 6, ecl 11, Tome of Magic - stacks with sustaining shadow, see text
Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
Disease Immunity, feat, Heroes of Horror, against one disease only, bonuses vs others
Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text
Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
Fleshwarper 2, ecl 9, Lords of Madness
Pale Master 7, ecl 12, Libris Mortis
Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona
Pestilence, domain, Spell Compendium, immune to the effects, but still a carrier
Feast, domain,???, against ingested diseases
Heart of Steel, warforged graft, Faiths of Eberron

 

Immunity to energy drain
Hunter of the Dead 10, ecl 15, Complete Warrior
Pauldrons of Health, soulmeld, Magic of Incarnum
Strongheart Vest, soulmeld, Magic of Incarnum
Binder 13, Tome of Magic
Master Specialist (necromancy) 7, ecl 10, Complete Mage - see text
Enlightened Spirit 10, ecl 15, Complete Mage
Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text
Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
Thief of Life 7, ecl?, Faiths of Eberron
Deadgrim 3, ecl 8, Magic of Eberron
Pale Master 10, ecl 15, Libris Mortis

 

Immunity to Fatigue/Exhaustion - see text for specifics
Horizon Walker 1, ecl 6, DMG, desert terrain mastery
Divine Mind 1 or 6 or 12, Complete Psionic, Repose Aura Power - extends to all in aura
Peregrine Runner 9, ecl 16, Races of Stone
Cyre Scout 6, ecl 9, Eberron: Dragonmarked
Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
Thief of Life 8, ecl?, Faiths of Eberron - limited duration, see text
Shifter Stamina, shifter feat, Races of Eberron, while shifting, fatigue/exhaustion effects take place after shift ends
Heavy Legs, warforged graft, Faiths of Eberron

 

Immunity to fear
Paladin 3
Dragon Shaman 4, PHB2 - only against frightul presence of dragons
Lloth-touched, template, Monster Manual 4
Knight of the Chalice 2, ecl 10, Complete Warrior, fear effects from evil outsiders, enchantments at 5th level, 20' aura at level 8
Tattoed Monk 1, ecl 6, Complete Warrior, falcon tattoo
Black Flame Zealot 1, ecl 6, Complete Divine
Nightmare Spinner 1, ecl 6, Complete Mage
Enlightened Spirit 1, ecl 6, Complete Mage
Loredelver 5, ecl 12, Races of Destiny

Dragonslayer 1, ecl 6, Draconomicon - any
Dragonrider 1, ecl 6, Draconomicon - only against frightful presence of dragons
Platinum Knight 1, ecl 6, Draconomicon - only against frightful presence of dragons
Elder Spirit, soulmeld, Dragon Magic - only againt frightful presence of dragons
Druid 1 or Ranger 4, Phynxkin Companion variant, Dragon Magic, only when near companion, see text
Dragon Descendant 1 (rampaging ancestor), ecl 6, Dragon Magic
Barbarian, class variant, Dragon Magic, vs dragon frightful presense only

Leviathan Hunter 5, ecl 10, Stormwrack
Dragon Samurai 3, ecl 8, Miniatures Handbook - only against dragon frightful presence
Binder 6, Tome of Magic
Agares, vestige, ecl 7, Tome of Magic
Soulborn 2 (lawful good), Magic of Incarnum - can share with an ally at level 9
Death Delver 2, ecl 7, Heroes of Horror
Dream domain, Heroes of Horror
Legendary Leader 1, ecl 7, Heroes of Battle, at 5th level also affects your cohort and followers
Citadel Elite 5, ecl 12, Eberron: Sharn
Nentyar Hunter 5, ecl 10, FR: Unapproachable East
Thief of Life 5, ecl?, Faiths of Eberron
Fearless, regional feat, Player's Guide to Faerun
Initiate of Cyric, feat, Player's Guide to Faerun
Defender of the Homeland, feat, Champions of Valor - only while in home region
Triadic Knight 6, ecl 11, Champions of Valor
Abyss-Bound Soul (Graz'zt), vile feat, Fiendish Codex I
Dungeon Lord 5, ecl?, Dungeonsape, only while in home dungeon
Hellreaver 1, ecl 6, Fiendish Codex II, see text
Lion of Talisad 1, ecl 6, Book of Exalted Deeds, and +4 vs mind effects
Battlerager 2, ecl 7, Races of Faerun

Special Mention
Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, suppresses (not removes) fear within 20'

 

Immunity to mind effects - mind blank or similar effect
Ranger 9 (Shifter substitution level, Wis trait), Races of Eberron
Occult Slayer 5, ecl 10, Complete Warrior
Wild Mage 6, ecl 11, Complete Arcane, confusion and insanity effects only
Champion of Gwynharwyf 7, ecl 13, Book of Exalted Deeds, charms and compulsions only
Holy Liberator 3, ecl 8, Complete Divine
Church Inquisitor 2, 5/10, ecl 5, Complete Divine, see text
Soulborn 2 (chaotic good Elf substitution level), Magic of Incarnum - enchantment (charm) effects only
Enigma Helm, soulmeld, Magic of Incarnum, only vs enchantment (charm) effects
Planar Ward, soulmeld, Magic of Incarnum, see text
Atavist 9, ecl 14, Races of Eberron
Binder 19, Tome of Magic
Haures, vestige, ecl 12, Tome of Magic
Slayer 9, ecl 13, Expanded Psionics Handbook, only while psionically focused
Topaz Guardian 1, ecl 6, Lords of Madness, charm or compulsion only, see text
Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text
Feytouched, race, LA+1, Fiend Folio - see text
Necropolitan, template, LA+0 (see text), Libris Mortis - see text
Warforged Juggernaut 3, ecl 8, Eberron Campaign Setting
Soulguard 2, ecl 8, Fiendish Codex II, enchantment (charm) effects only at level 2, compulsion effects at level 5
Ghostly Visage - as a familiar? (need citation)
Cataclysm Mage 2, ecl 7, Eberron: Explorer's Handbook, only vs confusion and insanity
Thunderguide 2, ecl 6, Eberron: Explorer's Handbook - only vs songs, see text
Mythic Examplar (Imdastri) 6, ecl 10, Complete Champion, limisted use, see text

 

Immunity to Non-Lethal Damage
Crimson Scourge 8, ecl 13, Cityscape, plus spells that inflict or manipulate pain (DM's discretion)
Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting

 

Immunity to poison
Monk 11
Druid 9
Tattoed Monk 3, ecl 9, Complete Warrior, crane tattoo
Elemental Savant 9, ecl 14, Complete Arcane
Bone Knight 8, ecl 12, Eberron: Five Nations
Contemplative 5, ecl 15, Complete Divine
Scorpion Heritor 5, ecl 10, Sandstorm - only against scorpion poisons
Warforged, race, Eberron & Monster Manual 3
Necrocarnum Mantle, soulmeld, Magic of Incarnum
Fiend Blooded 10, ecl 15, Heroes of Horror
Justice of Weald and Woe 10, ecl 16, FR: Champions of Ruin
Buer, vestige, ecl 7, Tome of Magic
Serpent Slayer 3, ecl 9, FR: Serpent Kingdoms
Master of Vipers 1, ecl 10, FR: Serpent Kingdoms
Gatekeeper Mystagogue 3, ecl 8, Player's Guide to Eberron
Shadowcaster 15, Tome of Magic, sustaining shadow, see text
Child of Night 6, ecl 11, Tome of Magic, stacks with sustaining shadow, see text
Bone Knight 8, ecl 12, Eberron: Five Nations, plus other immunities
Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text
Holt Warden 5, ecl 10, Complete Champion
Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
Vermin Keeper 3, ecl 8, FR: Underdark, organic poisons only
Pale Master 10, ecl 15, Libris Mortis
Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona
Feast, domain,???, against ingested diseases
Vow of the Spider Queen, feat, Drow of the Underdark
Demonbinder 7, ecl 12, Drow of the Underdark, even against magical poisons
Heart of Steel, warforged graft, Faiths of Eberron

 

Immunity to Stunning
Paladin 3, warforged substitution level, Races of Eberron
Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
Pale Master 7, ecl 12, Libris Mortis
Necrocarnum Vestments, soulmeld, Magic of Incarnum, bind to heart
Wakeful Mind, warforged graft, Faiths of Eberron

Special Mention
Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, removes stunned and confused condition within 20'


Improved Evasion
Monk 9
Ranger 9 (Shifter substitution level, Dex trait), Races of Eberron
Rogue 10/13/16/19 (special ability choice)
Shadowdancer 10, ECL 18 (DMG)
Master Thrower 2, ecl 7 (CW)
Dungeon Delver 4, ECL 11 (CA)
Nightsong Enforcer 8, ECL 15 (CA)
Nightsong Infiltrator 6, ECL 13 (CA)
Thief-Acrobat 5, ECL 10 (CA)
Extreme Explorer (ECS)
Yakuza 2 (OA)
Ninja Spy (OA)
Slayer of Domiel 6, ecl 11, Book of Exalted Deeds
Survivor 4, ecl 5, Savage Species
Initiate of Pistis Sophia 9, ECL 15 (BoED) - does not require evasion
Astral Dancer 6 (8), ecl 11 (13), Planar Handbook - first value in zero-G, bracket value in normal circumstances
Cipher Adept 7, ecl 14, Planar Handbook
Halfling Outrider 7, ECL 12 (CW) - also grants it to mount
Initiate of the Draconic Mysteries 6, ECL 11 (Draconomicon)
Loredelver 8, ecl 15 (Races of Destiny)
Night Mask Deathbringer 5, ecl 10 (FR:Champions of Ruin)
Shade Hunter 6, ecl 11, FR: Champions of Ruin
Swordsage 17, Tome of Battle
Aglarondan Griffonrider 8, ecl 15, FR: Unapproachable East - only while mounted
Dread Fang of Lloth 4, ecl?, Drow of the Underdark

 

Inspire Courage
Bard 1
Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "battlesong"
Paladin 1 (Harmonious Knight substitution level), Champion of Valor web enhancement
Purple Dragon Knight 2, 4/5, ecl 7, Complete Warrior
Dawncaller 2, ecl 8, Races of Stone
Divine Prankster 1, ecl 6, Races of Stone
Orc Warlord 2, ecl 8, Races of Faerun
Mythic Examplar 2 (Reikhardt), ecl 6, Complete Champaion, can inspire greatness at level 6


Special mention
Dread Pirate 3 (honourable), ecl 8, Complete Adventurer - Rally the Crew stacks with bonus from Inspire Courage
From Smite to Song, feat, Champions of Valor - spend a smite evil to duplicate an inspire courage effect
Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "Battlesong" inspire courage as a bard of level (Paladin - 4)
Vest of Legend, item, DMG2, increases Inspire Courage, see text

 

Lay on Hands - and stacks with
Paladin 1
Hospitaler 1, ecl 6, Complete Divine
Grey Guard, ecl 6, Complete Scoundrel
Champion of Correlon Larethian, ecl 8, Races of the Wild
Divine Champion 1, ecl 8, Player's Guide to Faerun
Knight of the Pearl 1, ecl 6, Stormwrack

Special Mention
Hands of a Healer, feat, Book of Exalted Deeds, treat Cha as 2 higher for lay on hands
Sentinel of Bharrai 7, ecl 12, Book of Exalted Deeds, can heal damage in self or others up to your total hp
Defiant 1, ecl 6, Planar Handbook, requires fallen cleric levels
Dragon Shaman 6, PHB 2, Touch of Vitality


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