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Bonus Domains 4 страница

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Special Mention
Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category


Swim
Horizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10'
Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater)
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Waterspawn, feat, Lords of Madness - equal to land speed
Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute
Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim
Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim
Wavekeeper 1, ecl 6, Stormwrack - 20' or +10'
Amphibious, template LA+0, Stormwrack - half land speed, -2 dex
Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Shax, vestige, ecl 12, Tome of Magic - equal to land speed
Water Heritage, heritage feat, Planar Handbook - gain 20' or +20'
Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10'
Skum Tail, aboleth graft, Fiend Folio - base 40'
Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed
Elements (water), Mantle, Complete Psionic - equal to land speed
Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text
High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text
Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30'
Truedive Elite, shifter feat, Races of Eberron, +10', while shifting
Cavelord 4, ecl 9, FR: Underdark, 30'


Spell Resistance
Monk
Tattoed Monk 7, ecl 12, Complete Warrior, SR = 15+class
Enlightened Fist 9, ecl 14, Complete Arcane, SR = 10 + monk + class
Contemplative 7, ecl 17, Complete Divine, SR = 15 + class
Ur-priest 4, ecl 9, Complete Divine, SR = 15 against divine spells and SLA of outsiders, SR = 20 at level 8
Initiate of the Draconic Mysteries 7, ecl 12, Draconomicon, SR=15+class level
Spellward Shirt, soulmeld, Magic of Incarnum
Dread Carapace, soulmeld, Magic of Incarnum
Defiant 1, ecl 6, Planar Handbook, 15+class level, against divine mind affecting spells only, against all divine spells at level 10
Defiant 6, ecl 11, Planar Handbook, bestow SR on target, see text
Warrior of Darkness 8, ecl 13, Book of Vile Darkness, SR 20 (does not improve)
Celestial Mystic 9, ecl 16, Book of Exalted Deeds, SR 20 (does not improve)
Karsite, race, Tome of Magic, LA +2, SR= 10+class
Bauriar, race, Planar Handbook, LA +1, SR= 10+class
Daazzix's Vest, wondrous item, DMG2, +5 to SR
Boost Spell Resistance, feat, Book of Vile Darkness, +2 to SR (profane)
Gray Hand Enforcer 4, ecl 11, FR: Waterdeep - City of Splendors, SR = 5 + character level
Court Herald 12, ecl 19, Power of Faerun, SR = character level
Mythic Examplar (Ktolemagne) 8, ecl 12, Complete Champion, SR = 10 + arcane caster level
Exalted Spell Resistance, feat, Book of Exalted Deeds, +4 (untyped) to SR vs spells and SLA of evil outsiders
Celestial Mystic 9, ecl?, Book of Exalted Deeds, SR 20
Swanmay 1, ecl 6, Book of Exalted Deeds, SR = 12 + Swanmay levels
Silver Key 5, ecl 8, Dragonmarked, "Sly Soul"
Psychic Refusal, feat, Drow of the Underdark, +4 to SR vs mind-affecting spells and abilities


Special Mention
Spellthief 15 - steal opponent's SR
Undo Resistance, feat, Fiendish Codex II, your sneak attacks lower opponent SR, see text
Eldritch Erotion - feat, Complete Scoundrel, your sneak attacks lower opponent SR, see text
Slayer 8, ecl 12, Expanded Psionics Handbook, each attack lowers power resistance by 1, see text
Demonwreaker 1, ecl 6, Expedition to the Demonweb Pits, bonus to overcome SR, automatically beat SR at level 5
Reactive Resistance, feat, Drow of the Underdark, lower SR as an immediate action

 

Steal Spell or similar
Spellthief, Complete Adventurer, level 1: spells, level 3: energy resistances, level 5: spell-like abilities, level 15: spell resistance
Hellbreaker 2, ecl 7, Fiend Folio 2, spell-like abilities, supernatural at level 8
Ur-priest 10, ecl 15, Complete Divine, steal spell-like abilities 1/day

 

Still Mind
Monk 3
Archivist 4, Heroes of Horror

 

Supreme Cleave
Frenzied Berserker 2, ecl 8, Complete Warrior
Knight Protector 3, ecl 8, Complete Warrior

 

Swift Tracker
Ranger
Highland Stalker 3, ecl 8, Complete Adventurer
Bloodhound 1, ecl 5, Complete Adventurer, can track the trackless at level 5
Deepwarden 7, ecl 12, Races of Stone
Reach Runner 3, ecl 8, Races of Eberron
Duraak'ash 1, ecl 6, Eberron: Dragonmarked
Forest Reeve 3, ecl 8, Complete Champion
Cavelord 2, ecl 6, FR: Underdark, caves only
Crimson Scourge 2, ecl 7, Cityscape

 

Telepathy
Telepathic Bond, spell, SRD
Mindlink, power, XPH
Animal Lord 8, ecl 13, Complete Adventurer, 100' with selected animal totem
Mindbender 1, ecl 6, Complete Arcane, 100'
Incarnate 7 (Tiefling substitution level), Magic of Incarnum, 100'
Shedu Crown, soulmeld, Magic of Incarnum, 100'
Soulspeaker Circlet, soulmeld, Magic of Incarnum, 20'/essentia
Ghostwise Halfling, race (LA+0), Forgotten Realms Campaign Setting, 20'
Hellbred (spirit aspect), race, Fiendish Codex II, 100' at 15 HD
Psion 5 (Telepath), Mind's Eye expanded class (link), 5'/manifester level
Demonbinder 1, ecl 8, Drow of the Underdark, 100'
Planeshifter 7, ecl 16, Manual of the Planes, 100'


Special Mention
Mindsight, feat, Lords of Madness (p.126) - allows you to "see" through your telepathy
Hellbreaker 2, ecl 7, Fiendish Codex II, inhibits telepathy 20'
Nightcloak 4, ecl 9, Complete Divine Web Enhancemnet - "shadow talk" 500', see text


Timeless Body - or immune to aging, or can't die from age, or something similar
Sapphire Hierarch 8, ecl 13, Magic of Incarnum
Monk 17
Druid 15
Cloud Anchorite
Alienist 9, ecl 14, Complete Arcane
Contemplative 9, ecl 19, Complete Divine, don't take penalties for aging, still die of old age
Tattoed Monk 5, ecl 10, Complete Warrior, don't take penalties for aging, still die of old age
Master of Many Forms?
Henshin Mystic
Eldritch Disciple 10, ecl 15, Complete Mage
Zerth Cenobite 10, ecl 16, Complete Psionic, same name but completely different ability
Holt Warden 9, ecl 14, Complete Champion
Dragon Prophet 10, ecl 15, Magic of Eberron, "ageless", gain the bonuses but not the penalties, see text
Initiate of the Draconic Mysteries 9, ecl 14, Draconomicon

 

Trackless Step
Druid 3
Scout 3, Complete Adventurer
Wildrunner 1, ecl 6, Races of the Wild
Nightsong Infiltrator 3 (self), ecl 10, affects your team at level 7
Justice of Weald and Woe 4, ecl 10, FR: Champions of Ruin
Duraak'ash 5, ecl 10, Eberron: Dragonmarked
Bamboo Spirit Folk, race, Oriental Adventures
Holt Warden 3, ecl 8, Complete Champion

Special Mention
Druid or Scout 3, class variant, Cityscape Web Enhancement, "lay low", can't be found with urban tracking

 

Trap Sense
Barbarian 3, 6, 9, 12, 15, 18/20
Rogue 3, 6, 9, 12, 15, 18/20
Dwarven Defender 4, 8/10, ecl 11
Deepwarden 1, 4, 7, 10/10, ecl 5, Races of Stone
Dungeon Delver 1, 4, 7, 10/10, ecl 8, Complete Adventurer
Nightsong Infiltrator 1, ecl 8, Complete Adventurer - teamwork trap sense
Divine Oracle
Temple Raider of Olidammara 1, 4, 7, 10, ecl 6, Complete divine
Shade Hunter 1, 3, 5, 7, 9/10, ecl 6, FR: Champions of Ruin
Combat Trapsmith 1, ecl 6, Complete Scoundrel
Trapsmith 1, 3, 5/5, ecl 6, Dungeonscape

Special Mention
Spell Sense, Complete Mage variant for barbarian or rogue, replaces Trap Sense, applies to spells, see text

 

Trapfinding
Barbarian 3, class variant, Dungeonscape, replaces Trap Sense, see text
Rogue 1
Ranger 1, class variant, Dungeonscape, replaces Track
Beguiler 1, Player's Handbook 2
Ninja 1, Complete Adventurer
Scout 1, Complete Adventurer
Spellthief 1, Complete Adventurer
Nightsong Infiltrator 1, ecl 8, Complete Adventurer
Geometer 3, ecl 9, Complete Arcane, Traps based on writing only
Temple Raider of Olidammara 1, ecl 6, Complete Divine
Stoneblessed(Dwarf) 3, ecl 5, Races of Stone, stone traps only
Stonedeath Assassin 1, ecl 6, Races of Stone
Artificer 1, Eberron Campaign Setting, disable traps
Silverkey 1, ecl 4, Eberron: Dragonmarked, called "wardsense", works at range, see text
Factotum 1, Dungeonscape
Disciple of Dispater 2, ecl 8, Book of Vile Darkness, metal only
Kobold domain, Races of the Dragon, web enhancement
Theft Gloves, soulmeld, Magic of Incarnum
Hoardstealer 1, ecl 6, Draconomicon

special mention
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain the ability of a chosen doman (pick Kobold, see above)
Trap Sensitivity, feat, Dungeonscape, do not have to search for traps actively, see text

 

Tremorsense
Tremor Graft, elemental graft, Magic of Eberron
Darkrunner 4 (LoM) (ecl 8)
Earth Dreamer 3 (RoS) (ecl 10), lesser tremorsense: 10 feet only
Horizon Walker 6 (DMG), 30 feet
Insectile Template (Savage Species), LA+2
Scorpion Sense, ecl 1, feat, Sandstorm, 10' or 20'
Scorpion Carapace, armour, Sandstorm
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
Landshark Boots, soulmeld, Magic of Incarnum, 10' or more
Cavelord 7, ecl 12, FR: Underdark, 30'
Favoured Soul 5, drow substitution level, Drow of the Underdark
Arachnomancer 3, ecl 8, Drow of the Underdark, 20', 60' at 6th level, limited use
Cavestalker 8, ecl 13, Drow of the Underdark, 30'

 


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