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Rhino (35pts)

New Roster (1500pts)

Space Wolves: Codex (2014) (Combined Arms Detachment) (1500pts)

· HQ (375pts)

O Canis Wolfborn, the Feral Knight (185pts)

Frag & Krak Grenades, Pair of Wolf Claws, Power Armour, Thunderwolf Mount

Acute Senses, And They Shall Know No Fear, Born of Wolves, Counter-attack, Independent Character, Rampage, Rending, Warlord Trait: Saga of the Wolfkin

Name Unit Type WS BS S T W I A Ld Save Ref
Canis Wolfborn Cavalry (Character)                 3+ Codex: Space Wolves p51

 

Name Description Ref
Power Armour 3+ Armour Sv Codex: Space Wolves p99
Thunderwolf Mount Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear) Codex: Space Wolves p98

 

Name Range Strength AP Type Ref
Grenades (Frag) 8"   - Assault 1, 3" Blast Codex: Space Wolves
Grenades (Krak) 8"     Assault 1 Codex: Space Wolves
Wolf Claw - +1   Melee, Specialist Weapon, Shred Codex: Space Wolves

O Harald Deathwolf, Lord of the Wolfkin (190pts)

Bolt Pistol, Frag & Krak Grenades, Frost Axe, Power Armour, Relic: Mantle of the Ice Troll King, Storm Shield, Thunderwolf Mount

Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Lord of the Wolfkin, Outflank, Rending, Warlord Trait: Saga of the Wolfkin

Name Unit Type WS BS S T W I A Ld Save Ref
Harald Deathwolf Cavalry (Character)                 3+ Codex: Space Wolves p50

 

Name Description Ref
Mantle of the Ice Troll King Harald Deathwolf is unaffected by all Pyromancy psychic powers and all flamer weapons. Codex: Space Wolves p50
Power Armour 3+ Armour Sv Codex: Space Wolves p99
Storm Shield Energy field generator. 3+ Invul Sv. Cannot claim +1 A for having two close combat weapons in Assault. Codex: Space Wolves p98
Thunderwolf Mount Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear) Codex: Space Wolves p98

 

Name Range Strength AP Type Ref
Bolt Pistol       Pistol Codex: Space Wolves
Frost Axe - +2   Melee, Unwieldy Codex: Space Wolves
Grenades (Frag) 8"   - Assault 1, 3" Blast Codex: Space Wolves
Grenades (Krak) 8"     Assault 1 Codex: Space Wolves

· Troops (250pts)

O Grey Hunters (125pts)

5x Chainsword (10pts), Permits One Lone Wolf

Acute Senses, And They Shall Know No Fear, Counter-attack

X Grey Hunter (80pts)

5x Bolt Pistol, 4x Bolter, 5x Frag & Krak Grenades, Meltagun (10pts), 5x Power Armour

Rhino (35pts)

Searchlight, Smoke Launchers, Storm Bolter

Repair

Name Unit Type WS BS S T W I A Ld Save Ref
Grey Hunter Infantry                 3+ Codex: Space Wolves p60

 

Name BS Front Side Rear HP Type Ref
Rhino           Tank, Transport Codex: Space Wolves p72

 

Name Description Ref
Power Armour 3+ Armour Sv Codex: Space Wolves p99
Searchlight Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule. Warhammer 40k rulebook
Smoke Launcher Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons. Warhammer 40k rulebook

 


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