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The following table describes the secondary functions. These are secondary, because they do not directly instruct the Autoplayer to take action, but rather are used indirectly to determine the action, some of which are not the traditional poker actions of all-in, raising, checking, calling or folding.
Function | Description |
f$P | This function is intended to evaluate to the number of opponents that should be simulated when OpenHoldem calculates various symbols. The symbols influenced by this function are those calculated by the Iterator (see {The Iterator} section}, prwin, prlos, and prtie, and also by the symbols prwinnow, prlosnow, and handrankp. The f$P value is important to these symbols because it determines how many opposing hands are simulated. The f$P value will radically affect the values of these symbols. For example, the higher the f$P value the more opponent hands will be simulated and your win probability will be lower. Similarly, the lower the f$P value the less opponent hands will be simulated and your win probability will be higher. For instance, AA against 9 opponents (f$P==9) has about a 30% chance of winning, assuming every hand stays for the showdown (no-foldem). AA against 1 opponent (P=1) has about an 80% chance of winning. The possible values for f$P are 0 to 22, inclusive. If f$P exceeds 22, it will be set to 22, as 22 is the maximum number of players our imaginary HoldEm table would be able to play (22 opponents * 2 cards = 44 cards, my two cards, the 5 common cards). |
f$srai | This function is a support function for f$swag. The intent is that f$srai specifies the amount to raise above the current bet, and that f$swag then further adjusts that based on the style that the individual casino uses to post SWAG bets. Here is an example of a vanilla f$swag function that calls f$srai: ##f$swag## f$srai>0? ((((f$swag_adjust + f$srai)/sblind)+.5)^0)*sblind: ##f$swag_adjust## swagtextmethod == 3? (call + currentbet): swagtextmethod == 2? (call): Note that this f$swag also rounds your bet to the nearest sblind. |
f$prefold | If this function evaluates to non-zero, and a pre-fold button is visible on the poker table window (as defined in the Table Map), then OpenHoldem will engage that pre-fold button as soon as it can (which may be before it is your turn to act). A good example of a f$prefold function might be the following: br==1 && nplayersdealt>4 && handrank2652>2652*0.66 &&!currentbet &&!f$swag && &&!f$rais &&!f$call |
f$delay | The function controls how long to delay, once the specified number of stable frames have been seen (see {Preferences} section}, to take a poker action. The function evaluates to the delay time in milliseconds. An example of this might be: f$monsterhand? randomround * 3000: 0) This function says that if f$monsterhand returns true, to randomly delay the Autoplayer’s action from zero to three seconds, otherwise it will not delay at all. |
f$chat | This function directs the OpenHoldem Autoplayer when and what to enter into the casino client’s chat box. See the {Before you try to configure OpenHoldem to work with a Poker Tracker database, you must have a properly working Poker Tracker configuration set up first. This is not the most trivial of activities, and does have a learning curve. The best information on how to set up Poker Tracker can be found here: http://www.pokertracker.com } section for more information. |
f$play | This function controls how the Autoplayer interacts with the sitin, sitout, and leave buttons as defined in the Table Map. The possible values that this function can return are explicit and limited. Any other return values are ignored. The allow return values and their meaning are: -2, Leave table -1, No change (if you are sitting out, stay out, if sitting in stay that way) 0, Sit out 1, Sit in/Stay in |
f$evrais | This function is a support function for f$rais. The intent is that f$evrais calculates the “Expected Value” of a raise action, and this value is then used in the f$rais decision function. This is generally considered a legacy function from WinHoldem, and is provided here for legacy compatibility reasons. |
f$evcall | This function is a support function for f$call. The intent is that f$evcall calculates the “Expected Value” of a call action, and this value is then used in the f$call decision function. This is generally considered a legacy function from WinHoldem, and is provided here for legacy compatibility reasons. |
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