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multimedia
interact
interaction
interactive
interactivity
virtual reality
By combining TV and computers, Frox has its toe in the much-hyped multimedia market, the holy grail of the electronics industry.
Lights, camera, interaction. Artists have always tried to involve audiences intimately in their art, but few have gone so far as to offer them creative partnership. Even if it was wanted, such co-authorship was usually technically impossible. Now a generation of young, computer-literate film makers are trying to use the new technologies to make the mass media ' interactive ’.'
Interactivity in information media entails both the ability on the part of the receiver to choose the programme transmitted to him or her, but also the ability to control changes of direction in a programme. There is a pioneering Canadian cable company, for example, called Videotron, which runs a service that enables viewers to choose the camera angles of the shots in a football match and make the camera focus on particular players.
The physical world is a thing that you perceive with your eyes, your ears, your skin and your other sense organs. Now what we do in virtual reality is we have computerized clothing that you wear over your sense organs and this computerized clothing cuts off the physical world and stimulates your sense organs with exactly the stimulus they would get if you were inside an alternate reality.
10 Primitive exchanges? These sections from two articles are in random order. One is from The Economist and about multimedia in general; the other, from The Independent, is about virtual reality. Put together the two articles. ('The Promise of Multimedia contains four sections: a is the first section of this article. 'A Step through the Looking Glass' is made up of five sections and begins with b.)
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Broadcasters have promised to clean up their act. Critics say don't believe the hype. | | | The Promise of Multimedia A Step through the Looking Glass |