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Evolution Rules
Overview
Evolution is a game where players introduce species into an ever-changing ecosystem, and evolve them trait by trait to ensure their survival. Food is scarce and carnivores run rampant. Your choices will determine the fate of the world's species: which will survive, which will thrive, and which will disappear from the planet forever.
Goal
The goal of Evolution is to gain the most points by feeding your species, increasing their population, and evolving them in a manner to best ensure their survival.
Setup
· Place one Species Board in front of each player.
o Place a marker on the “1” space of the Size and Population tracks.
· Give each player one bag.
· Place the Plant Food and Meat Food aside. This is the Food Bank.
· Shuffle the deck of cards and place it face down.
· Randomly determine a first player. Give this player the active player marker.
Playing the Game
Each round has 4 phases; Deal the Cards, Select Food for the Round, Play Cards, and Feed the Species.
Deal the Cards
Deal each player 3 cards, plus 1 card for each species they have in front of them. If the deck runs out of cards during this phase, then this will be the last round of the game.
Select Food for the Round
There is a number in the bottom right of each card. This number represents an amount of Plant Food. Each player secretly chooses one card and puts it in the center of the table face down. These are the Food Cards. These cards will be flipped over later to determine how much food will be available during Feeding.
Play Cards
The active player plays all of the cards he wants to play for the round. He may choose to save cards by keeping them in his hand (for a faster way to play see the Quick-Play Variant). There are three things a player can do with each card:
Play a Trait
Place the Trait on a species by putting it facedown above the species. A species may not have any duplicate traits and may not have more than 3 Traits. If a species already has 3 Traits, the player may play a Trait on the species by first discarding a Trait that is already on that species.
Create a New Species
Discard a card by placing it in a face up discard pile. Take a new Species Board and put it in front of you with Size “1” and Population “1”. New species must be placed to the left or right of all of your existing species; they may not be placed between existing species.
Increase Size or Population
Discard a card by placing it in a face up discard pile. Choose a species and move the marker on the Size Track or the Population Track up by 1. A species cannot go beyond Size 7 or Population 7.
Play passes to the left and the next player plays all of the cards he wants to play. When everyone has played their cards, flip all of the played Traits face up.
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