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Feeding Carnivores

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Carnivores cannot ever eat plant food. They feed by attacking other species. A player may choose to attack another player’s species, or his own species. To determine if an attack can be made, these conditions must be met:

· The Carnivore’s Size must be greater than the Size of the defending species.

· The Carnivore must have all traits necessary to overcome the defending species’ defensive traits.

If the attack is successful:

1. Place food from the Meat Pile equal to the defending species’ Size on the attacking Carnivore’s species board.

2. Reduce the Population of the defending species by 1. If the Population of the defending species is reduced to 0, it goes extinct. Discard the species and all Traits on the species. The defending player draws a number of cards equal to the number of Traits discarded. If the deck runs out of cards, then next round will be the last round.

 

End of Feeding

Feeding ends when all of the plant food has been taken from the Food Supply, or when all species have food equal to their Population.

· Reduce the Population of each species to the amount of food it has.

o If a species did not eat any food, it goes extinct. Discard the species and any Traits on the species. Draw a number of cards equal to the number of Traits discarded. If the deck runs out of cards, then next round will be the last round.

· Each player places all of the food from surviving species into his bag.

· If a player has no surviving species at the end of a round he gets one new species.

· Excess plant food in the Food Supply remains for the next Feeding.

· Pass the active player marker to the left

 

 

End of the Game Scoring

Scoring takes place after the final round:

· Each food in a player’s bag is worth 1 point.

· Each Trait on a surviving species is worth 1 point.

· Each species is worth points equal to its Population.

 

Add up each player’s points to determine a winner. If there is a tie, the player with the most food is the winner. If there is still a tie, the player with the most surviving species is the winner. If there is still a tie, play again.

Quick-Play Variant

During Playing Cards all players play their cards at the same time without looking at what their opponents are doing.

 

 


Traits

 

This section explains how each card works, and how to resolve interactions between cards that might be confusing

 

· Ambush - Allows a Carnivore to attack species protected by Warning Call. When attacking with this species, you may discard a card from your hand to ignore the effect of any one Trait card.

 

· Burrowing – When this species has food equal to its Population it may not be attacked by a Carnivore.

 

· Camouflage – A Carnivore must have the Good Eyesight trait to attack a species with this trait.

 

· Carnivore – Allows this species to attack another species during Feeding. The carnivorous species may never receive plant food, even with the help of other traits such as Long Neck or Cooperation.

· Climbing – Carnivores must have this trait to attack a species with this trait.

 

· Cooperation –When this species receives food, the species to the right receives one food of the same type.

 

· FatTissue – If this species has already received food equal to its Population, it may place addition food on the Fat Tissue trait card. The food stored on Fat Tissue may not be greater than the Size of the species. The food stored on Fat Tissue is neither plant food nor meat food - it is simple fat tissue. When the Food Cards are revealed at the beginning of Feeding, move the food on this Trait to the species. This does not trigger Cooperation or any other trait that triggers when a species receives food. Any food remaining on this Trait at the end of the game is discarded and does not count as points.

 

· Fertile – Increase this species’ Population by 1 when the Food Cards are revealed at the beginning of Feeding.

 

· Foraging – During feeding, this species may take 2 food from the Food Supply instead of 1.

 

· GoodEyesight – Allows a Carnivore to attack a species with Camouflage.

 

· HardShell – Add 3 to this species Size when determining if a Carnivore can attack it.

 

· Horns – Reduce the attacking Carnivore’s Population by 1 after attacking this species.

 

· LongNeck – Receive two plant food from the Food Bank when the food cards are revealed.

 

· PackAnimal – Add 3 to this species’ Size when determining if it can attack another species.

 

· Scavenger – Receive 1 meat food when any Carnivore attacks a species. This trait may be placed on a Carnivore. In this case, the carnivore gets 1 extra food every time it makes a successful attack (by doing a better job at cleaning the bones).

 

· Symbiosis – If this species is larger in Size than the species to its right, then the species to the right cannot be attacked.

 

· UnstableDNA – Receive a new species when the Food Cards are revealed.

 

· WarningCall – A Carnivore must have the Ambush trait to attack the species to the right and left of this species.


 


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