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Aesthetics satisfies basic human needs and is a source of pleasure

Alternative Methods | Typography and text | Maps and graphs | Schematic drawings | Node-and-link diagrams | Icons and symbols | Visual metaphor | Unified theories of visual representation | Chapter Table of Contents | The Vitruvian design principles |


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Early HCI writings appear to belittle the need for aesthetic design. Such a perspective may have been motivated mainly by the need to promote the more pressing values of usable design. Still, given our knowledge about human nature, this position was not sustainable in the long run. �It is argued that the value of visual aesthetics stems from its contribution to pleasure and well-being (e.g., Santayana, 1896; Postrel, 2002), and from its role as a basic human need (Maslow, 1954), perhaps due to evolutionary processes (Dutton, 2008). �

Figure 19.4: Aesthetics as an extension of the Self: Harry Potter skin for a Blackberry smartphone.

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Visual aesthetics may temporarily take a side seat to other design aspects when other needs are more pressing; some people may be less sensitive or less in a need for aesthetic environments (Bloch et al., 2003); and aesthetic tastes, reactions to aesthetic stimuli vary between people (Santayana, 1896; Hoyer & Stokburger-Sauer, 2011). Still the universality of visual arts across cultures and the pleasures induced by it are cited by evolutionary psychologists as evidence for the fundamental role of aesthetics in the psyche of modern Homo sapience (Dutton, 2008). Aesthetic experiences are associated with affective responses and reflective thought (Leder et al., 2004). Research using functional magnetic resonance imaging (fMRI) found further neurophysiologic support for this association in the context of product packaging (Reimann et al., 2010). Whereas task-related criteria are often based on extrinsic motivation, aesthetics, through pleasure and engagement, primarily contributes to intrinsic motivation. Thus, there is little reason to believe that the need for aesthetics disappears in front of the computer. Visually pleasing design enriches our experiences with interactive systems just like they do with any other environment(Hassenzahl, 2007). There is empirical evidence that aesthetic design of interactive technology increases users’ pleasure and engagement (e.g.,Thuring & Mahlke, 2007; Porat and Tractinsky, 2012; Angeli et al., 2006). Consequently, we expect pleasurable interactions to make us happier and thus to improve our well-being (Lyubomirsky et al., 2005). Furthermore, they may make us more tolerable of other design imperfections (Norman, 2004) and improve our task performance under certain conditions (Moshagen et al., 2009).


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