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Maps and graphs

User Environment Design | Paper prototyping | Contextual Design and Agile Development | Background and History of Contextual Design | Future Directions | Jennifer J. Preece | Scope, Application, and Limitations | Applicability to HCI | Competitor analysis | Alternative Methods |


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  4. Divide the text into paragraphs. Express the main idea of each paragraph.
  5. Exercise 1. The following sentences (A-F) summarize the four paragraphs of Reading 3-A.Read the sentences and then match them to the paragraphs of Reading 3-A,1-4.
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The computer has, however, also acquired a specialised visual vocabulary and conventions. Before the text-based computer terminal (or 'glass teletype') became ubiquitous, cathode ray tube displays were already used to display oscilloscope waves and radar echoes. Both could be easily interpreted because of their correspondence to existing paper conventions. An oscilloscope uses a horizontal time axis to trace variation of a quantity over time, as pioneered by William Playfair in his 1786 charts of the British economy. A radar screen shows direction and distance of objects from a central reference point, just as the Hereford Mappa Mundi of 1300 organised places according to their approximate direction and distance from Jerusalem. Many visual displays on computers continue to use these ancient but powerful inventions - the map and the graph. In particular, the first truly large software project, the SAGE air defense system, set out to present data in the form of an augmented radar screen - an abstract map, on which symbols and text could be overlaid. The first graphics computer, the Lincoln Laboratory Whirlwind, was created to show maps, not text.

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Figure 5.5: The technique invented by William Playfair, for visual representation of time series data.

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Figure 5.6: Time series data as shown on an oscilloscope screen.

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Figure 5.7: Early radar screen from HMS Belfast built in 1936.

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Figure 5.8: Early weather radar - Hurricane Abby approaching the coast of British Honduras in 1960.

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Figure 5.9: The Hereford Mappa Mundi of 1300 organised places according to their approximate direction and distance from Jerusalem.

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Figure 5.10: The SAGE system in use. The SAGE system used light guns as interaction devices.

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Figure 5.11: The Whirlwind computer at the MIT Lincoln Laboratory.

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Summary

Basic diagrammatic conventions rely on quantitative correspondence between a direction on the surface and a continuous quantity such as time or distance. These should follow established conventions of maps and graphs.
Where to learn more:

MacEachren, Alan M. (2004): How Maps Work: Representation, Visualization, and Design. The Guilford Press


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