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The only substantial differences between a chorus and a flanger are the delay times. Flanging occurs with short delay times, chorusing happens with longer delay times.
“Flanging” got its name because the effect was originally generated by recording the same sound on 2 different tape decks, then playing them back at the same time and slowing one of them down slightly by resting your hand on the “flange” of the tape reel! |
To create a flanger, we will adjust our controls to provide a shorter delay time and adjust the modulation to emphasize the flanging effect.
Start with the chorus we just built in the previous exercise. Now make the following changes:
• Delay 1 Level = 100 (to make the effect as obvious and loud as possible)
• Delay 1 time = 45. For flanging, you’ll get best results staying between 20 and 80 — the lower the number, the higher the “resonant frequency” of the flanging effect.
• LFO 1 destination = delay time 1
• LFO 1 amount = 45. Delay range also needs to be broader than you’d use for a chorus. Too little and you won’t hear an effect. Too much and it won’t sound like flanging. Now you have a delay time that will swing from 0-90 (45 +/- 45)
• LFO 1 frequency = 20. Again, different rates change the way the effect sounds.
• Delay Feedback 1 (a.k.a. Dly>Dly Input) = 90 (to emphasize the flanging effect)
You have just made a flanger!
Увеличивая объём модуляции LFO от 5 до 25, вы услышите рост "колебаний высоты тона" хоруса.
Вообще, я считаю, хорошие результаты хоруса получаются при полном диапазоне дилея (Delay 1 Time +/- Amount LFO) между 75 и 95. Это субъективная вещь, однако, и ваши результаты могут отличаться.
Есть также некоторое взаимодействие между частотой и объёмом LFO, где быстрые частоты будут звучать лучше с меньшими объёмами — можно получить звучание "классического" хоруса, держа LFO Frequency около 65-85, а LFO Amount около 5- 7.
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