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This couldn’t be easier! Bring up the basic patch.
• Delay Level 1 = 75
• Delay Time 1 = 144
Play a short note. Hear it “echo”? Congratulations! You’ve made a 1-tap delay.
You are using 1 delay, or “tap” into our pipeline of signal, and the output of that “tap” is what you’re hearing as the echo. Simple and useful, but not terribly exciting.
Let’s explore that “time” parameter.
In Exercise 1, the delay time parameter was set to 144. Delay time’s parameter ranges from 0-150. However, unlike most other Evolver parameters which provide continuous adjustment, the “delay time” parameter actually provides 3 different kinds of time measurement: plain, tuned, and synchronized.
Value | Delay type |
0-21 | Plain/short |
22-94 | Tuned |
95-150 | Plain/long |
151+ | Synchronized |
“Plain” delay times run from 1-21 and 95-150. These are just different time durations. Higher numbers mean longer delays. At 150, you’re using the full 1 second of delay time. At 1, you’re using such a short delay you almost can’t hear it. Very short delay times (1-21) are the best when you want to create non-rhythmic ambience. Delay times from 95-110 are great for “slapback” echo effects. Delay times from 110-150 create perceptibly discrete delay repeats.
The “tuned” delay times are specified in the middle of the parameter range, from steps 22-94. Each “tuned” delay value corresponds to a musical frequency. From the Evolver manual, “Since delay is a time measurement, higher delay numbers are lower frequencies.”
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