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There are many aspects to consider in the design of a piece of software. The importance of each should reflect the goals the software is trying to achieve. Some of these aspects are:
· Compatibility. The software is able to operate with other products that are designed for interoperability with another product. For example, a piece of software may be backward-compatible with an older version of itself.
· Extensibility. New capabilities can be added to the software without major changes to the underlying architecture.
· Fault-tolerance. The software is resistant to and able to recover from component failure.
· Maintainability. The software can be restored to a specified condition within a specified period of time. For example, antivirus software may include the ability to periodically receive virus definition updates in order to maintain the software's effectiveness.
· Modularity. The resulting software comprises well defined, independent components. That leads to better maintainability. The components could be then implemented and tested in isolation before being integrated to form a desired software system. This allows division of work in a software development project.
· Packaging. Printed material such as the box and manuals should match the style designated for the target market and should enhance usability. All compatibility information should be visible on the outside of the package. All components required for use should be included in the package or specified as a requirement on the outside of the package.
· Reliability. The software is able to perform a required function under stated conditions for a specified period of time.
· Reusability. The software is able to add further features and modification with slight or no modification.
· Robustness. The software is able to operate under stress or tolerate unpredictable or invalid input. For example, it can be designed with a resilience to low memory conditions.
· Security. The software is able to withstand hostile acts and influences.
· Usability. The software user interface must be usable for its target user/audience. Default values for the parameters must be chosen so that they are a good choice for the majority of the users.
Exercise 20. Answer the following questions.
1. What aspects should be considered in the design of a piece of software?
2. What is compatibility?
3. What is extensibility?
4. What is fault-tolerance?
5. What is maintainability?
6. What is modularity and what does it allow?
7. What components and information should be included in the package?
8. What is reliability and reusability?
9. Why is robustness important?
10. What acts is well designed software able to withstand?
11. What is the software user interface designed for?
Exercise 21. Match the aspects to consider in the design of software with their explanations.
1. Security | a) The software can be restored to a specified condition within a specified period of time. |
2. Reusability | b) New capabilities can be added to the software without major changes to the underlying architecture. |
3. Robustness | c) The software is able to add further features and modification with slight or no modification. |
4. Usability | d) The software is able to operate with other products that are designed for interoperability with another product. |
5. Modularity | e) The software is resistant to and able to recover from component failure. |
6. Maintainability | f) The software is able to perform a required function under stated conditions for a specified period of time. |
7. Fault tolerance | g) The software is able to withstand hostile acts and influences. |
8. Compatibility | h) Printed material such as the box and manuals should match the style designated for the target market and should enhance usability. |
9. Packaging | i) The software is able to operate under stress or tolerate unpredictable or invalid input. |
10. Extensibility | J) The software user interface must be usable for its target user/audience. |
11. Reliability | k) The resulting software comprises well defined, independent components. |
Exercise 22. Discuss different design aspects.
Exercise 23. Memorize the following word and word combinations.
Problem – задача, завдання
criteria – (pl від criterion) criterion
constraint – обмеження, стримуючий фактор
enumerate – перелічувати, перераховувати
orthogonal – ортогональний, прямокутний
concern – проблема, питання, справа
black-box – об’єкт дослідження з невідомими властивостями
refine – деталізувати, уточнювати
in a similar fashion – подібним чином
fancy – незвичайний
buggy – що містить велику кількість помилок, проф. глючний
verify – перевіряти, контролювати, верифікувати
huddle – товпитися, збиватися в купу
multiple – складний, численний
extensibility - розтяжність, можливість розширення (нарощення)
extendible – що може бути розширений, нарощений
immaterial – нематеріальний, неістотний
irrelevant – недоречний, що не стосується справи
prototype – макет, модель, прототип, дослідний зразок
inversion – інверсія, зворотне перетворення
granule – гранула, дрібна частинка, область блокування
release – звільнення, розмикання, полегшення, відбій
closure - замикання
DAG (directed acyclic graph) - орієнтований ациклічний граф
proven – доведений, випробуваний, перевірений
pollute - забруднювати
entity – логічний об’єкт, логічна категорія, сутність
derived class – похідний клас
consistency – логічність, послідовність, зв’язність
skip – пропускати, стрибати, перестрибувати
preceding - попередній
frequently - часто
violate - порушувати
distil - очищати
commonality – спільність, уніфікованість
exhaustive – вичерпний, повний, виснажливий
CASE (Computer-Aided Software Engineering) – система автоматизованої розробки програм, CASE-технологія
notation – нотація, система позначень
Exercise 24. Read and translate the following text.
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