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39. What is the conceptual model of the product?
What is the Interface metaphor? Give examples. Explain the benefits of interface metaphors
Interface metaphor -Interface designed to be similar to a physical entity but also has own properties e.g. desktop metaphor, web portals
Exploit user’s familiar knowledge, helping them to understand ‘the unfamiliar’
Benefits of IM:
Makes learning new systems easier
Helps users understand the underlying conceptual model
Can be very innovative and enable the realm of computers and their applications to be made more accessible to a greater diversity of users
What is interaction type? Which types you know?
Interaction mode:
a. what the user is doing when interacting with a system, e.g. instructing, talking, browsing or other
Interaction style:
b. the kind of interface used to support the mode, e.g. speech, menu-based, gesture
What is attention? What are the design implications for attention?
Attention- Selecting things to concentrate on at a point in time from the mass of stimuli around us
Allows us to focus on information that is relevant to what we are doing
Involves audio and/or visual senses
Focussed and divided attention enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events
Information at the interface should be structured to capture users’ attention, e.g. use perceptual boundaries (windows), colour, reverse video, sound and flashing lights
43. What is the mental model?
44. What is the Gestalt Rule of similarity? What is the Gestalt Rule of proximity?
45. Describe the TOE chart? a technique for planning object-oriented, event-driven applications by creating a table that correlates proposed tasks with corresponding objects and events.
46. What is the anthropomorphism?
What are four basic activities of Interaction Design? What are three key characteristics which permeate these four activities?
There are four basic activities in Interaction Design:
1. Identifying needs and establishing requirements
2. Developing alternative designs
3. Building interactive versions of the designs
4. Evaluating designs
Three key characteristics permeate these four activities:
1. Focus on users early in the design and evaluation of the artefact
2. Identify, document and agree specific usability and user experience goals
3. Iteration is inevitable. Designers never get it right first time
What is lifecycle model? Describe different types of lifecycle model
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