Студопедия
Случайная страница | ТОМ-1 | ТОМ-2 | ТОМ-3
АвтомобилиАстрономияБиологияГеографияДом и садДругие языкиДругоеИнформатика
ИсторияКультураЛитератураЛогикаМатематикаМедицинаМеталлургияМеханика
ОбразованиеОхрана трудаПедагогикаПолитикаПравоПсихологияРелигияРиторика
СоциологияСпортСтроительствоТехнологияТуризмФизикаФилософияФинансы
ХимияЧерчениеЭкологияЭкономикаЭлектроника

H.1. Description of work packages, outcomes and activities

Читайте также:
  1. Act as an interpreter. Translate the description of N-type and P-type- semiconductors given by your group mates from English into Russian.
  2. Activities for Pleasure
  3. Activities for Pleasure
  4. After Reading Activities
  5. After-reading activities.
  6. After-reading activities.
  7. An Example of a Graph Description

 


Work package type and ref.nr☒ PREPARATION  
Title ICT, including digital game sector for service and learning: Analysis
Related assumptions and risks A: National strategy for economic growth HEI interest in strategic U-E cooperation for sustainable development GI interest in qualified staff, and good-educated graduates R: Degree of participation in survey, and sustainability of GI interest in joint work Access to required data Discrepancy between documentary-declared and actual situation at UA HEI
Description The main goal of WP1 is to develop major requirements for building the GameHub program by using the WP1 results for target groups’ needs UA and EU labor market, existing experience of UA universities, and Programme Countries best practices. For this purpose we plan: - to carry out the comprehensive study of existing programs and curricula at project targeted ICT and game industry available at EU partner organizations (1.1); - to accomplish the analysis of ICT and digital GI at technology enhanced learning and service at Ukraine (1.2); - to gather information concerning the task analysis; knowledge and skills needs at ICT and specially at game industries conducting the activities: design questionnaires, specialists interviewing (at least 1 from each regional State Placement Service, 6 HEI & 13 IND authorities in EU and UA/P1-P13) (1.3), - to develop competence profiles (methodology) based on the 1.1 & 1.3 outcomes (1.3); - to design didactical approach in GameHub training using outcomes 1.1, 1.2, &1.4 (1.4); - to elaborate techno-pedagogical requirements on a game laboratory to design a development guidance based on the results of WP1 (1.5). The WP1 performance indicators are: - Conceptual Design of game laboratory: technical, pedagogical, methodological. - Competence Profile based on interview the specialists of GI market. - Analysis of existing local labor market: matching of enterprises needs/universities offers - Report “Comparative analysis of existing programs and curricula at EU Universities” - Guide on didactical approach in GameHub training as a part of specific engineering study program. The outcomes of the WP1 will be used for building effective training modules for HEI based on mentoring of competence needs in fast-growing high-technology industry. All project partners will take active roles in delivering these results. As the leading partner, the PNU will be responsible for the smooth and efficient management of WP1 and selection of partners’ institution on the leading role in special task of WP1.
Tasks - Analysis and report on the existing programs and curricula at project targeted ICT and game industry available at EU partner organizations; - Visiting Study of Partners universities in Programme Countries universities and training organizations (P1-P6): every visiting study includes 18 teaching staff of UA HEI (P7-P12); - Analysis the ICT and GI in Ukraine; existing teaching program at UA universities; - Survey (ca. 100 responses) and interview (at least 20 experts) for gathering info on task analysis; knowledge and skills needs at ICT and specially at game industries; - Analysis of existing local labour market: matching of enterprises needs and universities offers; - Competence Profile based on interview the specialists of GI market; - Conceptual Design of game laboratory: technical, pedagogical, methodological.
Estimated Start Date (dd-mm-yyyy) 15-10-2015 Estimated End Date (dd-mm-yyyy) 15-09-2016
Lead Organisation P8 - PNU, co-leader from Programme Countries P3 – FH J
Participating Organisation All consortium partners: P1-P13
         

Дата добавления: 2015-10-31; просмотров: 130 | Нарушение авторских прав


Читайте в этой же книге: D.2.1 - Project management | E.1. Why does the consortium wish to undertake this project? | E.2. Rationale for the setting-up of the consortium | F.1. Aims and objectives | F.2. Project activities and Methodology | F.3. Budget and cost effectiveness | F.4. Quality control and Monitoring | G.1. Expected impact of the project | Overview of short and long term impact indicators | G.2. Dissemination and exploitation strategy |
<== предыдущая страница | следующая страница ==>
LOGICAL FRAMEWORK MATRIX – LFM| Deliverables/results/outcomes

mybiblioteka.su - 2015-2024 год. (0.005 сек.)