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Name __________________________________ Date Created/Born __________________ Sequence __________
Points
___ | ST | HP [± 2pts for ±1] [...........] |
| ENCUMBRANCE (kg) MOVE DODGE None(0)=BL ______ BM x 1 _____ _____ Light(1)=2xBL ______ BM x 0.8 _____ _____ Med(2)=3xBL ______ BM x 0.6 _____ _____ Hvy(3)=6´BL ______ BM x 0.4 _____ _____ Xhvy(4)=10´BL ______ BM x 0.2 _____ _____ Basic Lift= (STxST)/10 kg. Dodge –1 per enc. lvl. | REACTION MODIFIERS Appearance: ________________________ __________________________________ __________________________________ Status: ____________________________ Reputation: ________________________ __________________________________ __________________________________ __________________________________
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___ | DX | Will [± 5pts for ±1] [...........] |
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_ _ | IQ | Per [±5pts for ±1] [...........] |
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____ | HT | FP [±3pts for ±1] [...........] |
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Notes: | ||||||||||||||
| BASIC SPEED [...........] (HT+DX)/4 [±5 pts/±0.25] MOVE [...........] Round off [±5pts for ±1] | LOSS OF HIT POINTS LESS THAN 1/3 HP LEFT: ½ Move, Dodge. 0 HP OR LESS: Immediate danger of collapse Roll HT at –1/ - full HT below zero. If you Do Nothing, you don’t have to roll, but no Attack or Defence manoeuvres. | ||||||||||||
| SWIM
[Basic Move / 5] | HIGH JUMP [(15xBM)-25cm] BROAD JUMP [(60xBM)-90cm] [max.RunningJump=2xBrJmp] | ||||||||||||
___ | WEALTH __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ | YOUR FINAL SKILL LEVEL | DIFFICULTY | |||||||||||
EASY | AVERAGE | HARD | ||||||||||||
| Attribute -3 Attribute -2 Attribute -1 Attribute +0 Attribute +1 Attribute +2 Attribute +3 Extra +1 | - - - +4 | - - +4 | - +4 | ||||||||||
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DAMAGE TABLE: |
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ST Thr Sw 7 1d-3 1d-2 8 1d-3 1d-2 9 1d-2 1d-1
| ST Thr Sw 10 1d-2 1d 11 1d-1 1d+1 12 1d-1 1d+2 | ST Thr Sw 13 1d 2d-1 14 1d 2d 15 1d+1 2d+1 | ||||||||||||
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| (DIS)ADVANT. AND QUIRKS | WEAPONS & POSSESSIONS | ||||||||||||
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ | __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ __________________________ | ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ | ||||||||||||
POINT TOTALS Attributes __________ Advantages __________ Disadvant. __________ Quirks __________ Skills __________ TOTAL __________ Unspent __________ | Probabilities of Success (%) 3 – Abysmal 0,5 10 – Average 50,0 4 – 1,9 11 – 62,5 5 – 4,6 12 – Rather skilled 74,1 6 – Inept 9,3 13 – 83,8 7 – 16,2 14 – Well-trained 90,7 8 – Mediocre 25,9 15 – 95,4 9 – 37,5 16 – Expert 98,1 | 3: Astoundingly bad. You’ll never hit a foe except by luck 6: Clumsy. An average man using an easy weapon for the 1st time 9: Unskilled. A rookie in his 1st month of basic training 12: Novice. An average man after a little study or a talented beginner 15: Veteran. A good, experienced fighter. You rarely miss 18: Expert. You have a lot of experience 20: Master. You could train others, and train them well 25: Wizard. You could fight blindfolded | ||||||||||||
SPEED/RANGE TABLE | SKILLS ST: ____ DX: ____ IQ: ____ HT: ____ Will: ____ Per: ____ Name, difficulty Pt. Cost Skill Level Name, difficulty Pt. Cost Skill Level ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ ___________________ _____ ____ ____ | |||||||||||||
Speed/ Range Size | Measurement
(km/h ¯) | |||||||||||||
+15 -15 +14 -14 +13 -13 +12 -12 +11 -11 +10 -10 +9 -9 +8 -8 +7 -7 +6 -6 +5 -5 +4 -4 +3 -3 +2 -2 +1 -1 -1 +1 -2 +2 -3 +3 -4 +4 -5 +5 -6 +6 -7 +7 -8 +8 -9 +9 -10 +10 -11 +11 -12 +12 -13 +13 -14 +14 -15 +15 -16 +16 -17 +17 -18 +18 -19 +19 -20 +20 -21 +21 -22 +22 | 2,5 mm 5 mm 8 mm 13 mm 17 mm 2,5 cm 3,75 cm 5 cm 7,5 cm 15 cm 30,5 cm 45 cm 60 cm 1 m 3 1,5 m 4,5 2 m 7 3 m 10 4,5 m 15 7 m 22,5 10 m 30 15 m 45 20 m 70 30 m 100 45 m 150 70 m 225 100 m 300 150 m 450 200 m 700 300 m 1000 450 m 1500 700 m 2250 1000 m 3000 1500 m 4500 2000 m 7k 3000 m 10k 4500 m 15k 7000 m 22,5k 10000 m 30k | |||||||||||||
HAND WEAPONS & SKILLS Damage Modifiers: (pi-) x0.5 (cut; pi+) x1.5 (imp; pi++) x2 Weapon Damage: Type Amount Reach Min ST Parry Level Notes ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ ____________________ _____ _____ _____ _____ _____ _____ _______________ | ||||||||||||||
ACTIVE DEFENCES | ||||||||||||||
DODGE BS + 3 | PARRY 3 + ½ skill | BLOCK
3 + ½ shield | ||||||||||||
DAMAGE: Thr: _____ Sw: _____ | Kick =Thr Punch =Thr-2 Bite =Thr-1 cr | DR | Head | Body | Arms | Legs | Hands | Feet | ALL | SHIELD (DB): | ||||
OTHER DR: | ||||||||||||||
RANGED WEAPONS & SKILLS +1 for bracing!!! Weapon Damage: Type Amount Acc ½ D Max RoF Bulk Shots Level Notes ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ ____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________ | ||||||||||||||
PARTS OF THE BODY Random Body Part To Hit Results of Major Damage 4 or less Brain -7 See notes 1 and 4. 5 Head4 -5 No DR. HT or knockout - Eyes -9 See note 2 - thru eyeslits -10 As above. Armour don’t protect 6 Shield (far) arm 3 -4 Dmg>HT/2 cripples. Excess dmg lost 7 (random) hand -4 Dmg>HT/3 cripples. Excess dmg lost - Shield hand 3 -8 As above 8 weapon (near) arm -2 As for shield arm 9,10, 11 Torso 0 I’m going to eat your brainssssss..... Groin 5 -3 Miss by 1:body/leg. Can stun/k-out 12 Far leg -2 Dmg>HT/2 cripples, excess lost 13,14 Near leg -2 As for arm 15,16 random foot -4 As for hand ³ 17 vital organs in torso -3 Imp*3. See NOTE 4 Weapon -3 to –5 May break or fall | 1. Brain hit skull DR2+armor. EYES: No skull’s DR. If hit goes thru DR, makes basic dmg*4. Stunned on hits>HT/3, Knocked out if >HT/2 2. Hit>2 dmg blinds the eye. An imp or pi = automatic brain hit. If helm, only thr / pi can hit eyes. 3. ARMS, LEGS etc.: if no shield, and neither limb nearer, left arm/hand NO HARDER to hit than the right, use modifier –2/-4. 4. Any blow to the head or brain, or any cr to the vitals: roll HT or knockout. If brain/head targeted by a swing, or vitals by imp / pi attack, miss by one hits torso 5. roll (HT-dmg), or stunned. If full HT missed, unconscious (p127). Hi Pain Thr.+5. Low Pain Thr. doubles the penalties. NECK:-5. Miss by 1:torso. Cr *1,5. Cut, imp:*2. Stunned if over 1/3 HT to the neck. If full HT dmg by edged wpn, roll HT or decapitated! If ½ HT dmg from the front by edged wpn, roll HT or cut throat! Bleed out in ½HT turns unless First Aid. KIDNEYS: -4, miss by1=torso. Cr:*1,5; imp *3. See note 4 NOSE: -6, miss by1=face. HT-1 (HT+4 if Hi Pain Thr, HT-dmg if Lo Pain Thr) or physically stunned JAW: -5, or face. HT-2 or –dmg, whichever is less, or be phys. stunned 3 – 0,5 % 6 – 9,3 9 – 37,5 12 – 74,1 15 – 95,4 4 – 1,9 7 – 16,2 10 – 50 13 – 83,8 16 – 98,1 5 – 4,6 8 – 25,9 11 – 62,5 14 – 90,7 | |||||||||||||
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