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Name__ Date Created/Born __ Sequence __



Name __________________________________ Date Created/Born __________________ Sequence __________

Points

 

___

ST

HP

[± 2pts for ±1] [...........]

 

ENCUMBRANCE (kg) MOVE DODGE

None(0)=BL ______ BM x 1 _____ _____

Light(1)=2xBL ______ BM x 0.8 _____ _____

Med(2)=3xBL ______ BM x 0.6 _____ _____

Hvy(3)=6´BL ______ BM x 0.4 _____ _____

Xhvy(4)=10´BL ______ BM x 0.2 _____ _____

Basic Lift= (STxST)/10 kg. Dodge –1 per enc. lvl.

REACTION MODIFIERS

Appearance: ________________________

__________________________________

__________________________________

Status: ____________________________

Reputation: ________________________

__________________________________

__________________________________

__________________________________

 

 

 

 

___

DX

Will

[± 5pts for ±1] [...........]

 

 
 

 

 

_ _

IQ

Per

[±5pts for ±1] [...........]

 

 
 
 

 

 

____

HT

FP

[±3pts for ±1] [...........]

 

 

Notes:

 

 

BASIC SPEED [...........]

(HT+DX)/4 [±5 pts/±0.25]

MOVE [...........]

Round off [±5pts for ±1]

LOSS OF HIT POINTS

LESS THAN 1/3 HP LEFT: ½ Move, Dodge.

0 HP OR LESS: Immediate danger of collapse

Roll HT at –1/ - full HT below zero. If you Do Nothing, you don’t have to roll, but no Attack or Defence manoeuvres.

 

 

SWIM

 

 

[Basic Move / 5]

HIGH JUMP

[(15xBM)-25cm]

BROAD JUMP

[(60xBM)-90cm]

[max.RunningJump=2xBrJmp]

 

 

___

WEALTH

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

__________________________

YOUR FINAL

SKILL LEVEL

DIFFICULTY

 

EASY

AVERAGE

HARD

 

 

Attribute -3

Attribute -2

Attribute -1

Attribute +0

Attribute +1

Attribute +2

Attribute +3

Extra +1

-

-

-

+4

-

-

+4

-

+4

 
 

 

 

 

 

DAMAGE TABLE:

 

 

ST Thr Sw

7 1d-3 1d-2

8 1d-3 1d-2

9 1d-2 1d-1

 

ST Thr Sw

10 1d-2 1d

11 1d-1 1d+1

12 1d-1 1d+2

ST Thr Sw

13 1d 2d-1

14 1d 2d

15 1d+1 2d+1

 

 

 

 

(DIS)ADVANT. AND QUIRKS

 

WEAPONS & POSSESSIONS

 

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POINT TOTALS

Attributes __________

Advantages __________

Disadvant. __________

Quirks __________

Skills __________



TOTAL __________

Unspent __________

Probabilities of Success (%)

3 – Abysmal 0,5 10 – Average 50,0

4 – 1,9 11 – 62,5

5 – 4,6 12 – Rather skilled 74,1

6 – Inept 9,3 13 – 83,8

7 – 16,2 14 – Well-trained 90,7

8 – Mediocre 25,9 15 – 95,4

9 – 37,5 16 – Expert 98,1

3: Astoundingly bad. You’ll never hit a foe except by luck

6: Clumsy. An average man using an easy weapon for the 1st time

9: Unskilled. A rookie in his 1st month of basic training

12: Novice. An average man after a little study or a talented beginner

15: Veteran. A good, experienced fighter. You rarely miss

18: Expert. You have a lot of experience

20: Master. You could train others, and train them well

25: Wizard. You could fight blindfolded

                           

 


 

SPEED/RANGE TABLE

SKILLS ST: ____ DX: ____ IQ: ____ HT: ____ Will: ____ Per: ____

Name, difficulty Pt. Cost Skill Level Name, difficulty Pt. Cost Skill Level

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

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___________________ _____ ____ ____ ___________________ _____ ____ ____

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___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

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___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

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___________________ _____ ____ ____ ___________________ _____ ____ ____

___________________ _____ ____ ____ ___________________ _____ ____ ____

Speed/

Range

Size

Measurement

 

(km/h ¯)

+15 -15

+14 -14

+13 -13

+12 -12

+11 -11

+10 -10

+9 -9

+8 -8

+7 -7

+6 -6

+5 -5

+4 -4

+3 -3

+2 -2

+1 -1

-1 +1

-2 +2

-3 +3

-4 +4

-5 +5

-6 +6

-7 +7

-8 +8

-9 +9

-10 +10

-11 +11

-12 +12

-13 +13

-14 +14

-15 +15

-16 +16

-17 +17

-18 +18

-19 +19

-20 +20

-21 +21

-22 +22

2,5 mm

5 mm

8 mm

13 mm

17 mm

2,5 cm

3,75 cm

5 cm

7,5 cm

15 cm

30,5 cm

45 cm

60 cm

1 m 3

1,5 m 4,5

2 m 7

3 m 10

4,5 m 15

7 m 22,5

10 m 30

15 m 45

20 m 70

30 m 100

45 m 150

70 m 225

100 m 300

150 m 450

200 m 700

300 m 1000

450 m 1500

700 m 2250

1000 m 3000

1500 m 4500

2000 m 7k

3000 m 10k

4500 m 15k

7000 m 22,5k

10000 m 30k

 

HAND WEAPONS & SKILLS Damage Modifiers: (pi-) x0.5 (cut; pi+) x1.5 (imp; pi++) x2

Weapon Damage: Type Amount Reach Min ST Parry Level Notes

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

____________________ _____ _____ _____ _____ _____ _____ _______________

 

ACTIVE DEFENCES

 

DODGE

BS + 3

PARRY

3 + ½ skill

BLOCK

 

 

3 + ½ shield

 

DAMAGE:

Thr: _____

Sw: _____

Kick =Thr

Punch =Thr-2

Bite =Thr-1 cr

DR

Head

Body

Arms

Legs

Hands

Feet

ALL

SHIELD (DB):

 

OTHER DR:

 

RANGED WEAPONS & SKILLS +1 for bracing!!!

Weapon Damage: Type Amount Acc ½ D Max RoF Bulk Shots Level Notes

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

____________________ _____ _____ _____ _____ _____ _____ _____ _____ _____ _________________

 

PARTS OF THE BODY

Random Body Part To Hit Results of Major Damage

4 or less Brain -7 See notes 1 and 4.

5 Head4 -5 No DR. HT or knockout

- Eyes -9 See note 2

- thru eyeslits -10 As above. Armour don’t protect

6 Shield (far) arm 3 -4 Dmg>HT/2 cripples. Excess dmg lost

7 (random) hand -4 Dmg>HT/3 cripples. Excess dmg lost

- Shield hand 3 -8 As above

8 weapon (near) arm -2 As for shield arm

9,10, 11 Torso 0 I’m going to eat your brainssssss.....

Groin 5 -3 Miss by 1:body/leg. Can stun/k-out

12 Far leg -2 Dmg>HT/2 cripples, excess lost

13,14 Near leg -2 As for arm

15,16 random foot -4 As for hand

³ 17 vital organs in torso -3 Imp*3. See NOTE 4

Weapon -3 to –5 May break or fall

1. Brain hit skull DR2+armor. EYES: No skull’s DR. If hit goes thru DR, makes basic dmg*4. Stunned on hits>HT/3, Knocked out if >HT/2

2. Hit>2 dmg blinds the eye. An imp or pi = automatic brain hit. If helm, only thr / pi can hit eyes.

3. ARMS, LEGS etc.: if no shield, and neither limb nearer, left arm/hand NO HARDER to hit than the right, use modifier –2/-4.

4. Any blow to the head or brain, or any cr to the vitals: roll HT or knockout. If brain/head targeted by a swing, or vitals by imp / pi attack, miss by one hits torso

5. roll (HT-dmg), or stunned. If full HT missed, unconscious (p127). Hi Pain Thr.+5. Low Pain Thr. doubles the penalties.

NECK:-5. Miss by 1:torso. Cr *1,5. Cut, imp:*2. Stunned if over 1/3 HT to the neck. If full HT dmg by edged wpn, roll HT or decapitated! If ½ HT dmg from the front by edged wpn, roll HT or cut throat! Bleed out in ½HT turns unless First Aid.

KIDNEYS: -4, miss by1=torso. Cr:*1,5; imp *3. See note 4

NOSE: -6, miss by1=face. HT-1 (HT+4 if Hi Pain Thr, HT-dmg if Lo Pain Thr) or physically stunned

JAW: -5, or face. HT-2 or –dmg, whichever is less, or be phys. stunned

3 – 0,5 % 6 – 9,3 9 – 37,5 12 – 74,1 15 – 95,4

4 – 1,9 7 – 16,2 10 – 50 13 – 83,8 16 – 98,1

5 – 4,6 8 – 25,9 11 – 62,5 14 – 90,7

 
                           

 


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