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Each digimon has his own physical attacks (like in Naruto UNS), they are visually different.



Attacks

Physical attacks:

Each digimon has his own physical attacks (like in Naruto UNS), they are visually different.

There are two sorts of physical attacks:

Basic – attacks with , ordinary attacks. Final move will cast back an opponent.

Individual – attacks with , it can with some specialties (attacks in large radius, attacking far, final move will throw up an opponent ets)

Both attacks with and are 5 in combo.

attacks combine with attacks, attacks will go one in order by number:

1 hit , 2 hit , 3 hit it will be the third attack with .

After 5 hit combo cooldown for nearly one secund.

All digimons can do uppercut (hold for 1 secund)

In air:

In the air digimon may do 5 hit combo in same way, but attacks will be visuably diferent.

Holding down in air will strike down the opponent(thow on the ground)

Under water:

Under water non water digimons become slow in movement and attacks, also not all attacks can be used under water(still they can be used ON the water).

Under and on the water all attack visuably will be like in air but slower(if non water digimon)

Holding down will throw up opponent

Holding down will throw down

On the bottom digimon fights like on surface but slower (if not water digimon)

Water digimons move and attack under/on water with normal speed.

Water digimons may use all of their attacks(exept of the learnable non water attacks) under water.

Ander water all imposible attacks will be subtituted by Water rocket of diferent level of evo.

Each phisical attack will restore some MP.

After doing combo to same evolution form digimon, it will be casted back on medium distance.

Dealing such combo to opponenet of higher form will cast him back on lesser distance.

Giant digimon can’t be casted back so easilly.

Defence button(L1) reacts immidiatly on presing.

In defensive stance digimon gets lesser damage

Defence can be brocken by continious hits.

No magic field will be shown in defensive stanse(only if it some kind of magic digimon)

Digimon may hack(takeover) opponent by combination L1+ .

Capture differs depending on size of digimons:

Same sized digimons will may be strike down opponent

Larger digimon may throw lesser

Lesser digimon will get on larger and hit or bite it.

It ill be better if phisycal attacks woln’t cobine with MP attacks immidiatly.

When an opponent is attacking, recoil move may be used, (L1+ in the moment of attack, still L1 is defence button, so you may defence with it and just hit in right moment) but it consumes not a little of MP(20%).

Pushing back attacks may overprint enemy in the wall or ground if it niar. in that case enemy will get aditional damage in 30% of final hit and/or enemy could be knocked down for 3 sec.

Combination L1+ can be some sort of dash.

MP Attacks:

MP attacks coud be classified by level of power according to evolution form and size(normal, giant) of digimon.

For axemple:

- all Agumon’sattacks are 1 level

- all Greymon’s attacks are 2 level

- all MetalGreymon’s attacks are 3 level

- all WarGreymon’s attacks are 4 level

- all Omnimon’s attacks are 5 levell

- all Imperialdramon’s PM attacks are 6 level

All giant digimon’s attacks becoming higher on 1 level(attacks of Giant Greymon and MetalGreymon are same 3 level).

In this case 7 level is highest attack level.

There are some exeptions: Angemon’s Powerfull Heawen Knacle will be 7 lv but it ill cost all of team’s digivolve gauge points;

MetallGarurumon will attack with his ice rockets, one rocket will be the biggest ant it ill be at 4 lv, other small rockets will be 3 lv…

All attacks can be avoided.

Most of attacks can be beated off:

(Same level attacks)

- Shot vs Shot deals blow.

Example when Agumons Pepper breath hit Gabumons Blu blaster, attacks will blow.

- Continual attack vs Continual attack will dock.

Myotismon vs Garudamon

Examle: Greymons continious fire breath will dock mate with Garurumons blu fire.

- Thrust beats of Thrust, digimons will be pushed back but stay in balance.

Biodarckdramon vs Shinegrey

Example: WarGreymon may attack with Yellow tornado Gallantmon which attacing with lance trust, in this case digimons will be pushed back but will not fall if they in the fly for example.



- Unreflecting attacks(Lightning, Storm,Whirl…) can be avided by movement or jumps or runed through with some thrusts (like warggeymon’s yellow tornado) same or higher level. Example: digimon can run from current position to escape summoned by opponent upper lightning, or jump/fly when somebody deals earthquake or soundwave.

(Different level attacks)

- Shot of higher level will runtrough lesser.

Example: champion’s shot attack will runthrough rookie’s shot.

- Continual attack of higher level will prevail on lesser.

Example: Togemon’s needle storm will prevail on Gabumon’s blu fire

- Thrust of higer level will fight off thrust of lesser level

Example: WarGreymon’s Yellow Tornado will fight off Spiking finish of Stingmon.

- Unreflecting attacks can be only defended(digimon will get lesser damage) or avoided.

Ray attacks string very far(Gallantmon’s Shield of the Just, MetalGarurumon’s frost laser…)

If digimon is doing Thrust attack, it can’t be stoped by any non Thrusting attack of same and lesser attack level. In that case digimon will run through attack and get only 30 % of damage. Thrust can be broken only by attacks of higher level(full damage). And if opponent is attcking with same level thrust, digimons woln’t get damage, they just bee pushed back and stay in balance.

Some attacks have aditional effects.

Some attacks have strong pushig back effect, for example: Gatomon(Tailmon) may stretch Greymon(digimon of same evolution form) with powerfull punch.

Ground heated by WarGreymons Gaia force will burn in fire for at least 6 sec. in that area opponents will get aditional damage of fire. Gaia force also has huge radius of explotion wich will push back all digimons in area at least for short dictance(not consernig giants).

If MetalGarurumon attacks with his rockeet storm, few rockets will hit ground around him and make it freeze for at least 6 sec., in plases of hits ice spikes will appear. On frozen area opponents will get aditional damage of ice. Ice spikes will blow in 7 sec. or when opponent touch it, in that case it ill get aditional damage of ice.

Monzaemons heart attacks may put wild digimon in seduction status what will help to cath it(giwes aditional 30% for seducing ammo to catch wild digimons).

Sometimes attack may be critical. On that times attack will be shown in close view in start of it.

 

Player can see only own such views, not opponents to don’t be distracted.

After running through attacks(some thrusts) digimon may be viewed in front(it ill be cool)

MP attacks dividing on Special and Learnable.

Special attacks can be used only by some digimon and it wolnt be given to another digimon after DNA combination. Digimon may have more than one Special attack.

Learnable attacks can be used by other digimons after DNA combination.

Using learnable attacks digimon will say varyous frathes:

Didn't expect this? / Take this! / Aaa! Watch it! / How about this?!

Or say attack’s name if it posible.

If player not in the fight he still may do attacks freely

Some attacks can be specific. For example togemon will have round needle attack wich will be attack and defense in one shot(like Neji’s rotation in Naruto).

Some MP attacks can be defense by itself WarGreymon, MegaKabuterim, Tortmon can use their shalls to decrease damage.

Examples of docks of attacks

Giant Greymon vs Gallantmon (Gallantmon will dominate) Agumon vs Agumon (equal)

Some attacks make weather conditions advantageous for attacker (cost a lot of MP). Blizzard freezes objects like trees in area and makes ice spikes on area; Fire makes objects burn and make burn some places on area, so you need to avoid it; Fog gives some advantages for unpredictable attacks; Storm deals thunders; Earthquakes deal cracks which deal damage…

Still even such attacks can be avoided.

 

Each digimon may have 3-5 own MP attacks which are unlocked by getting level, and at least one of them is learnable by other digimons (DNA Combination).

There also may be unique attacks. For example some attacks may sack hit digimons in dimantion to dimension, which gives advantage to attacker for some time. Unsacked digimons (if it is player) will see how they disappeared for that time.

Or maybe just attack that makes some theoric cut scene for hit digimon.

 


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