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Achievement (did you do it?)



Criteria

SMART goal

Necessary resources

Achievement (did you do it?)

Data (which you produce?)

 

Take into account the responses of the customer and make the project according to his criteria

Criteria for the customer

 

Create a profile

 

Take into account the correction of the customer and alter the project

Customer reviews

 

Provide a project plan and fully acquaint client

 

Agree algorithm and make corrections to the author, if they will

Algorithm, data type

 

Create a flowchart and write an algorithm

 

Using the function to write the preliminary code

Function code

 

Write pseudo code

 

Using the function to write the correct code

Function code for the game, pseudo code

 

Create the most simple and convenient code for the game

 

Using the program to correct the errors identified

Document Testing

 

Test program

 

Finish the algorithm of the project and issue documentation for submission

Finished project and documentation

 

Finished project documentation

 

 


Questions to client

 

How do you want the board to look?

- Yes, I want to see the entire board games.

Do you want the game to be 1 player or 2 player?

- Well, maybe it would be cool if you could adjust the number of players from one to two.

If 1 player, do you want the computer to be easy or hard to beat?

- Certainly better if the computer will surpass me, because it will be just interesting.

Do you want any sounds in the game?

- No Music prevents concentration, but classical music I like to listen if the settings you can turn off the sound and melody.

Do you want pop up messages for errors?

-No.

How often do you want to be updated with progress?

- Once every three weeks updated of the progress enough.

What style do you prefer?

a) Classical (white and dark)

b) Historical (with cracked board and checkers)

c) Children’s (board with little animals inhabitants of the land and sea)

d) Technical

-I choose Classical style.

 


 



Prototype of the game of checkers before shown to customer.

Prototype of the game of checkers after the customer feedback.


Changes of the client:

1. The board of black and white into a blue-gray.

2. The figures of bulk turned into ordinary.

3. The boards were removed from the numbers and letters that were on a path.

 

 

Instruction: Electronic game is no different from a real game of checkers.

The first move is white figures.

 

 


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