Студопедия
Случайная страница | ТОМ-1 | ТОМ-2 | ТОМ-3
АрхитектураБиологияГеографияДругоеИностранные языки
ИнформатикаИсторияКультураЛитератураМатематика
МедицинаМеханикаОбразованиеОхрана трудаПедагогика
ПолитикаПравоПрограммированиеПсихологияРелигия
СоциологияСпортСтроительствоФизикаФилософия
ФинансыХимияЭкологияЭкономикаЭлектроника

I. Distance education can provide a richer and more engaging educational experience than is possible within the confines of the classroom. It requires creativity and innovation in the design and



Distance Education

I. Distance education can provide a richer and more engaging educational experience than is possible within the confines of the classroom. It requires creativity and innovation in the design and development of Internet-delivered materials, especially since materials may have to stand alone, and in the use of delivery technologies. The same issues of quality and effectiveness that exist in the classroom occur in distance education, often compounded by the delivery mechanism and lack of contact between students and teachers and between peers.

Distance education existed long before the Internet, but it has become more prevalent and has changed significantly through technological advances. All sectors, especially higher education, corporate training, and continuing and professional education, want to take advantage of Internet technologies to provide education, training, and collaboration capabilities to geographically dispersed populations to enhance educational experiences and increase enthusiasm for learning.

Distance education is most typically defined as education that takes place independent of location, in contrast to education delivered solely in the classroom, and that may be independent of time as well. In fact, the definition is quite fuzzy and is understood and interpreted differently by different groups and in different contexts. In particular, the definition varies in the inclusion and role of teachers and peers. While traditional education places great emphasis on the role of the teacher, in distance education the teacher can be completely removed from the learning process. Traditional education also delineates a duration for a learning situation, with a start and end date, which is only the case with some distance education.

ASTD, an education-focused professional organization, defines distance education in part by how it is delivered, as a Distance education can be characterized as an "educational situation in which the instructor and students are separated by time, location, or both. Education or training courses are delivered to remote locations via synchronous or asynchronous means of instruction, including written correspondence, text, graphics, audio- and videotape, compact disk-read only memory (CD-ROM), online learning, audio- and videoconferencing, interactive television, and facsimile (FAX). Distance education does not preclude the use of the traditional classroom. The definition of distance education is broader than and entails the definition of e-learning.

There are many terms that are used interchangeably, or with subtle distinctions, including distance learning, online learning, Web-based learning, and e-learning. E-learning, as seen in the previous quote, typically refers to education delivered over the Internet while distance education can more broadly include videoconferencing and audioconferencing delivered over phone lines.

Commonly used terms delineate a subset of distance education. Synchronous e-learning encompasses same-time interaction independent of location, while asynchronous e-learning includes any situation where learners are dispersed in time and location. Most distance learning is actually blended learning, which refers to a mix of synchronous, asynchronous, and classroom.

One of the challenges in planning effective distance education is selecting the appropriate mix of synchronous, asynchronous, and classroom activities, as well as determining the role of teachers and peers. There is a considerable range in the sophistication, quality, cost, and development time of distance education curricula. At the same time, outside of the confines of the classroom, there is the opportunity to rethink and redefine learning activities, materials, and courses.

 

Distance Education Compared to Traditional Education

II. Traditional classroom education serves a valuable role for children and young adults, where there are many benefits to face-to-face interaction and where maturity and self-discipline are still developing. The classroom is often necessary for supervised practice or for team-building activities that could not readily take place without face-to-face contact. Distance education is different from education delivered in the classroom in many respects besides the lack of proximity. Education in the classroom is traditionally developed and delivered by one person. This teacher may or may not have extensive training in how to teach. In many universities, for example, a professor can be an excellent researcher but have little knowledge about how to plan and deliver a lecture. Distance education separates the development and delivery processes. Development and delivery may be done by different people, or many people may be involved in different capacities such as multimedia experts and technical support people. Even in the case of asynchronous courses, distance education may be delivered on a Web site without human intervention or assistance.



Many of the issues from the classroom still exist in distance education, occasionally amplified by delivery through technology. For instance, cheating has always been a problem for educators. Unless cameras or biometric devices are used, the opportunities to cheat are typically greater online. Other issues are similar; for example, a good teacher structures and teaches a small or large class differently, and the same is true for an online course.

 

The History of Distance Education

III. Distance education started in the 1800s with a for-profit school developed by Sir Isaac Pitman for rural residents in Bath, England. Correspondence classes became an alternative for people needing education or training who were not able to attend or did not have access to a traditional program. There have been many notable instances of early distance education playing a major role in people's success; for example, in the 1920s Edwin Shoemaker took a correspondence course in drafting and co-developed the La-Z-Boy recliner, which started an entire industry.

Following correspondence courses delivered by mail, radio became the next delivery vehicle, and it is still commonly used in developing regions where access to the phone or Internet is limited. Instructional television became common in the 1950s and 1960s and, like radio, is still in use. While instructional television never achieved the success anticipated in those decades, arguably the most successful offshoot has been the very popular Sesame Street-type shows and the cable in the classroom programs for children. And certainly, television is still a delivery vehicle in the sense that educational videotapes are still being produced.

As computers became more widespread, computer-based training (CBT) distributed on CD-ROMs became common. Web-based delivery followed in the 1990s. John Chambers, chief executive officer (CEO) of Cisco, predicted in 1999, that "Education over the Internet is so big it is going to make e-mail look like a rounding error." This growth, while not as rapid as predicted, has been fueled by travel reductions, by the increased need for professional development in the workplace, and by perceived cost reductions.

 

The Popularity of Distance Education

IV. Many factors have contributed to the popularity and growth of distance education. Some are organizational, such as the desire to reduce cost or increase reach, and others are societal, including the all-too-pervasive environment with technology—just because it can be done it should be done. Another is the desire to improve the quality of education, but there is little data to substantiate this to date. Cost savings are one of the most common motivators for starting a distance education program. Cost can be saved by reducing learner-related expenses, such as transportation to school, or by reducing institutional expenses, such as those for classrooms or buildings. However, it can be expensive to set up technology, develop courses, and compensate faculty, so the costs may just shift.

Time savings is another often-stated reason for distance education's popularity. Certainly, for the learner, there can be a reduction in time to get to class. For asynchronous e-learning, there is greater flexibility to take a class at optimal times for the learner based on preferences or schedule constraints. While this potentially removes learner fatigue, when a student is in class based on the class schedule rather than personal preference, it can increase time bankruptcy, when what used to be leisure time is now spent on an online course. Time savings also crops up in the reduced time between identifying a need to learn something and finding and taking a course.

Increased accessibility is another factor contributing to the popularity of distance education. Accessibility includes providing more learning opportunities to diverse students independent of location, provided the students have technology skills, access, and support. This includes students with disabilities for whom an online course is easier to take than one offered in a classroom. When an online course includes peer interaction and discussion, all students can benefit from the increased diversity possible. Lastly, online courses can provide increased access to experts, for instance, when an acknowledged expert can easily offer a guest lecture to a course and is more willing to do so because no travel is needed.

 

Asynchronous Computer-based Training and Web-based Training

V. Computer-based training (CBT) and web-based training (WBT) refer to a course that is distributed on CD-ROM or over the Web for students to take as a self-paced asynchronous course. They are often derogatively called page-turners because a standard layout is used where the mouse can be positioned and the learner can click through screens, often faster than he or she is reading. The advantages of WBT over CBT are that online materials can be updated and hence distributed more easily. The potential exists, since a student is online, for interaction with an instructor and other students. The disadvantages of WBT over CBT are that a student needs Internet access, either to be connected while taking the class or to be uploading and downloading materials. This can be costly, especially for large multimedia files, and prohibitive if a student is traveling or access is expensive.

Many CBTs and WBTs are structured in a linear fashion, where a learner is expected to follow one path through the materials. Some offer more flexibility, so a learner can navigate based on interests or needs. In the most sophisticated, each student follows a path tailored to his or her needs based on testing and progress. Some track what a student does or looks at, requiring, say, 80% of all screens to be looked at for the student to be considered done. CBTs and WBTs have varying degrees of interaction or interactivity, which most often refers to the extent to which a learner is passive or is actively using, say, a simulation or needs to be mousing over text to receive information. While development of CBTs and WBTs can be expensive, the costs can be recouped through broad distribution.

Technologies for Delivering Asynchronous Courses

VI. There are many technologies that can be effectively employed to deliver asynchronous e-learning. These include many collaborative tools that can be brought to distance education including e-mail and discussion forums. Although many learning management systems include the ability to upload and share documents, e-mail is often used for informal, behind the scenes exchanges of resources (e.g., draft versions of documents, Web links) in support of group work. E-mail, in its simplest use here, can provide a speedier version of the traditional correspondence course. More typically, it is used for teacher-student communication and student-student exchanges.

Discussion forums are included in much distance education and provide a mechanism for discussion on specific course topics as well as informal exchanges carried out asynchronously over time (e.g., days, weeks, months). More robust discussion forums might support the ability to attach documents or uniform resource locators (URLs), or send e-mail notifications when new posts are added. Threaded discussion forums are typically organized so that the exchange of messages and responses are grouped together and are easy to find. Common ways to group or sort postings are by date, title, author, group, or by specific topics defined by the instructor or other participants. Often, threaded discussions are expandable and collapsible to allow participants to manage the number of posts shown on their screen at once and to facilitate browsing groups of posts. Discussion forums can be extremely effective since there can be a great deal of sharing of perspectives and insights among students; the challenge is to encourage the right amount and type of participation so that learning is enhanced through discussions.

 

Technologies for Delivering Synchronous Courses

VII. Similarly to asynchronous courses, there are many collaborative technologies that can be effectively used to fully or partially support synchronous distance education. Most of these have the advantage that they need not only be used for real-time interaction, but can also be archived for subsequent review. These include audioconferencing, electronic whiteboards and screen sharing, instant messaging, text chat, virtual worlds, video communication, and Web casting and Web conferencing.

Audioconferencing, using the telephone or voice over Internet protocol (VoIP), allows a group to interact in real time through sharing voice (audio) and other artifacts such as slides or text. In its simplest form, this can be accomplished using phone lines and previously downloaded meeting materials. Audio is a fairly simple and often inexpensive way of supporting lecture and discussion in a course. The biggest issue with effective audioconferencing is quality, since students are generally intolerant of poor quality audio. For telephony, speakerphones with mute capabilities aid participation, and, for VoIP, headsets with microphones similarly make it easier for a student to participate. Sessions conducted with audio should be 1 to 2 hours in length, since it is harder for a student to sit through even a great lecture and discussion online than in the classroom.

Audio works best when supplemented by other technologies to support information sharing and exchange. Whiteboard tools typically consist of an electronic version of a dry-erase board which can be used by a group of people in a virtual classroom, either used alone or overlaid on a shared application. They are used for freehand writing and drawing in the former case and pointing to or highlighting information in the latter case. These range from very simplistic shared graphical editors to fairly sophisticated shared applications incorporating audio, slideshows, or applications through remote desktops. Some whiteboard tools may support graphing, polling, group Web browsing, and instructor moderation. Screen and application sharing allow a teacher to share an open application on his or her desktop with a class. Many Web casting tools bundle application sharing, whiteboard, chat, a participant list, polling, and feedback indicators such as hand-raising with audio and video capabilities to provide a virtual classroom.

Probably the most frequently used form of synchronous interaction occurs via Instant Messaging (IM) and text chat. These tools provide the ability for synchronous conversations between people over the Internet by exchanging text messages back and forth at virtually the same time. IM typically involves pairs of individuals, while chat tools involve larger groups (sometimes whole classes). IM and chat provide a means for a teacher to hold online office hours. IM allows students to see when a teacher is available for questions and is quicker and easier than the phone or e-mail. It allows students to easily find when another is available, say, for collaboration on a project. It has the benefit that students can see who else is online, even if they do not communicate, which is helpful since online students may feel isolated. "One of the surprising properties of computing is that it is a social activity. IM and chat tools can vary widely—some are simple, allowing the exchange of text messages with little else; others provide an ability for private messaging, ignoring specific participants, sharing files or URLs, or providing some structure for interaction (i.e., for students to ask questions and instructors to provide answers). Chats used within learning environments should be persistent (i.e., chat histories should remain available for review by students and instructors throughout the life of the course). Instructors should be able view chat logs (time-stamped) for student assessment.

Virtual worlds take IM and chat into a visual realm, where avatars, or representations of people, move in a two- or three dimensional world and talk to each other. Virtual worlds have been used successfully for teaching languages and architectural design, where, in the latter case, students can construct buildings that others can tour. Virtual worlds are also useful for the informal social interaction that happens more readily on campus.

Videoconferencing extends the capability of audioconferencing by including video. Such services enable instructors to either stream video from within the system or else enable videoconferencing, between instructors and students, between students, or between multiple classrooms. While this seems appealing, fast connections are necessary to avoid debilitating delays or poor quality (i.e., choppy) video. For multipoint videoconferencing, all participants must have access to video cameras—a requirement that may be unrealistic for courses where students are logging in from home. Streaming video is becoming more common and is often replayed rather than live.


 


Дата добавления: 2015-11-04; просмотров: 28 | Нарушение авторских прав




<== предыдущая лекция | следующая лекция ==>
Глава 1 История китайско-саудовских взаимоотношений . 6 страница | 

mybiblioteka.su - 2015-2024 год. (0.012 сек.)