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Spell-card list for Board Duels hero: “Knight” (20 HP / 4 EP)
Card name | Info | Type of card | Card cost (EP) | Spell image |
Holy Judgement | Every round your target will get 1 damage if attack you (7 rounds) | Major | -- |
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Clearance | Removes all negative effects and restores 4 health | Minor |
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Shield Block | Absorbs 50% of damage from the next attack, but not bigger than 5 points | Minor | ||
Last Stand | Restores 7 health instantly and increases your maximum health by 7 for 3 rounds | Major | -- | |
Rage | Your damage will be increased by 3 points for 2 rounds | Major | -- | |
Prayer | Next fatal attack will not kill your hero (3 rounds) | Major | -- |
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Reflection | A current or next opponent’s strike will be reflected and inflict him 1 damage | Minor |
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Cleave | Inflicts 2 damage | Minor | ||
Spike Strike | Inflicts 3 damage (ignores all absorbs and defense) | Minor | ||
Smashing | Inflicts 1-5 damage, but cannot kill. This damage will be increased by 1 for every 20% HP lost | Minor |
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Holy Strike | Powers of heaven will help you – next attack will inflict a bonus damage, which equals 200% of damage got in the previous round | Minor |
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Blessing | -1 cards cost And +1 base damage (3 rounds) | Major | -- |
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Spell-card list for Board Duels hero: “Charmer” (12 HP / 8 EP)
Card name | Info | Type of card | Card cost (EP) | Spell image |
Mana Barrier | Absorbs a large value of damage: 2 points + 1 point for every energy point | Minor | 1-8 |
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Cloak of Invisibility | Hero becomes invisible and opponents cannot attack him. Hero becomes visible again in case he uses any card | Major | -- |
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Time Jump | Returns health and energy level from the previous round | Major | -- |
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Mana Bolt | Inflicts 2 damage (ignores all absorbs and defense) | Minor |
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Fireball | Inflicts 1 damage instantly and puts burning effect, which does 1 damage per round (3 rounds) | Minor |
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Burning | All your mana will be transformed into a magic damage (but not bigger than 5 points) | Minor | 1-5 |
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Vision | You will see all cards from the Pack and can choose 1 of them | Minor |
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Thunder (w) | Inflicts 3 damage per round. This damage will be decreased by 1 every round. | Major | -- |
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Meditation | Hero will restore 2 energy and health every round, but cannot use other cards | Minor |
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Magic Concentration | Draws 1 random minor card from the Pack and your next spell can’t miss. | Minor |
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Charmer’s Trick | Steals 1 spell card from opponent’s hands. | Major | -- |
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Cataclysm | Inflicts 5 damage to all heroes on arena including himself | Minor |
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Spell-card list for Board Duels hero: “Marksman” (16 HP / 6 EP)
Card name | Info | Type of card | Card cost (EP) | Spell image |
Find Weakness | A weakness of opponent will be found and the next attack will inflict him 200% damage | Major | -- |
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Headshot | Marksman aims 2 rounds and kill enemy in case he will not have more than 1 energy | Major | -- |
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Trap | A hidden big trap will inflict 3 damage and stun for 1 round when opponent uses any card | Major | -- |
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Hideout | You will be covered for 2 rounds (you can’t be attacked and can’t attack others). You will restore 2 health per round. | Major | -- |
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Disorient Bullet | Next shot will decrease opponent’s base damage by 1 and increase cards cost by 1 for 2 rounds | Minor |
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Poisoned Bullet | Next shot will poison your opponent for 3 rounds (inflicts 1 damage per round) | Minor |
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Simple Shot | Inflicts 2 damage | Minor |
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Aim Shot | Marksman aims 1 round and inflicts 4 damage. Damage will be increased by 1 in case target’s HP is lesser than 10 | Minor |
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Stun Bullet | Next shot will stun opponent for 1 round | Minor |
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Natural Resistance | You get 50% bonus defense for 3 rounds | Major | -- |
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Barrage | Does 1 simple shot every round. Every shot inflicts 3 damage. You cannot use any cards while shooting (3 rounds) | Minor |
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The Second Breath | You will restore 2 energy every round till maximum or when you get any damage | Major | -- |
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Spell-card list for Board Duels hero: “Necro Lord” (18 HP / 6 EP)
Card name | Info | Type of card | Card cost (EP) | Spell image |
Vampiric Strike | Inflicts 2 damage and restores the same amount of health. | Minor |
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The Balance of Death | All heroes on arena will get amount of damage equal 50% of their damage done (3 rounds) | Major | -- |
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Raise Skeleton | A skeleton with 3 HP will help you and do 1 damage every round | Minor |
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Necrotic Power | Your base damage will increase by 1, but your maximum health will decrease by 1 (3 rounds, this effect can stack) | Minor |
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Consume Hatred | In the next round all incoming damage will restore the same amount of energy | Minor |
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Genocide | Inflicts 3 damage to all opponents and their minions. If this ability kills somebody then it restore you 1 health | Major | -- |
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Enhance Dead | Restores 2 HP for every your minion and their next attack will inflict 1 damage more | Minor |
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Eat Minion | You will eat a minion with lower HP and restore full energy level | Major | -- |
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Death Offering | One random card from the Pack will be destroyed, but all other cards will be with 0 cost for 2 rounds | Major | -- |
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Fast Decay | All your attacks in the current round will decompose targets (inflicts 2 damage in the next round) | Major | -- |
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Terrifying Strike | Inflicts 4 damage and increases cards cost by 1 for opponent for the next round | Minor |
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Cleave | Inflicts 2 damage | Minor |
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