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Spell-card list for Board Duels hero: “Knight” (20 HP / 4 EP)



Spell-card list for Board Duels hero: “Knight” (20 HP / 4 EP)

Card name

Info

Type of card

Card cost (EP)

Spell image

Holy Judgement

Every round your target will get 1 damage if attack you (7 rounds)

Major

--

 

Clearance

Removes all negative effects and restores 4 health

Minor

 

 

Shield Block

Absorbs 50% of damage from the next attack, but not bigger than 5 points

Minor

 

Last Stand

Restores 7 health instantly and increases your maximum health by 7 for 3 rounds

Major

--

Rage

Your damage will be increased by 3 points for 2 rounds

Major

--

Prayer

Next fatal attack will not kill your hero (3 rounds)

Major

--

 

Reflection

A current or next opponent’s strike will be reflected and inflict him 1 damage

Minor

 

 

Cleave

Inflicts 2 damage

Minor

 

Spike Strike

Inflicts 3 damage (ignores all absorbs and defense)

Minor

 

Smashing

Inflicts 1-5 damage, but cannot kill. This damage will be increased by 1 for every 20% HP lost

Minor

 

 

Holy Strike

Powers of heaven will help you – next attack will inflict a bonus damage, which equals 200% of damage got in the previous round

Minor

 

 

Blessing

-1 cards cost

And

+1 base damage

(3 rounds)

Major

--

 

Spell-card list for Board Duels hero: “Charmer” (12 HP / 8 EP)

Card name

Info

Type of card

Card cost (EP)

Spell image

Mana Barrier

Absorbs a large value of damage: 2 points + 1 point for every energy point

Minor

1-8

 

Cloak of Invisibility

Hero becomes invisible and opponents cannot attack him. Hero becomes visible again in case he uses any card

Major

--

 

Time Jump

Returns health and energy level from the previous round

Major

--

 

Mana Bolt

Inflicts 2 damage (ignores all absorbs and defense)

Minor

 

 

Fireball

Inflicts 1 damage instantly and puts burning effect, which does 1 damage per round (3 rounds)

Minor

 

 

Burning

All your mana will be transformed into a magic damage (but not bigger than 5 points)

Minor

1-5

 

Vision

You will see all cards from the Pack and can choose 1 of them

Minor

 

 

Thunder (w)

Inflicts 3 damage per round. This damage will be decreased by 1 every round.

Major

--

 

Meditation

Hero will restore 2 energy and health every round, but cannot use other cards

Minor

 

 

Magic Concentration

Draws 1 random minor card from the Pack and your next spell can’t miss.

Minor

 

 

Charmer’s Trick

Steals 1 spell card from opponent’s hands.

Major

--

 

Cataclysm

Inflicts 5 damage to all heroes on arena including himself

Minor

 

 

 

 

Spell-card list for Board Duels hero: “Marksman” (16 HP / 6 EP)

Card name

Info

Type of card

Card cost (EP)

Spell image

Find Weakness

A weakness of opponent will be found and the next attack will inflict him 200% damage

Major

--

 

Headshot

Marksman aims 2 rounds and kill enemy in case he will not have more than 1 energy

Major

--

 

Trap

A hidden big trap will inflict 3 damage and stun for 1 round when opponent uses any card

Major

--

 

Hideout

You will be covered for 2 rounds (you can’t be attacked and can’t attack others). You will restore 2 health per round.

Major

--

 

Disorient Bullet

Next shot will decrease opponent’s base damage by 1 and increase cards cost by 1 for 2 rounds

Minor

 

 

Poisoned Bullet

Next shot will poison your opponent for 3 rounds (inflicts 1 damage per round)

Minor

 

 

Simple Shot

Inflicts 2 damage

Minor

 

 

Aim Shot

Marksman aims 1 round and inflicts 4 damage. Damage will be increased by 1 in case target’s HP is lesser than 10

Minor

 

 

Stun Bullet

Next shot will stun opponent for 1 round

Minor

 

 

Natural Resistance

You get 50% bonus defense for 3 rounds



Major

--

 

Barrage

Does 1 simple shot every round. Every shot inflicts 3 damage. You cannot use any cards while shooting (3 rounds)

Minor

 

 

The Second Breath

You will restore 2 energy every round till maximum or when you get any damage

Major

--

 

 

Spell-card list for Board Duels hero: “Necro Lord” (18 HP / 6 EP)

Card name

Info

Type of card

Card cost (EP)

Spell image

Vampiric Strike

Inflicts 2 damage and restores the same amount of health.

Minor

 

 

The Balance of Death

All heroes on arena will get amount of damage equal 50% of their damage done (3 rounds)

Major

--

 

Raise Skeleton

A skeleton with 3 HP will help you and do 1 damage every round

Minor

 

 

Necrotic Power

Your base damage will increase by 1, but your maximum health will decrease by 1 (3 rounds, this effect can stack)

Minor

 

 

Consume Hatred

In the next round all incoming damage will restore the same amount of energy

Minor

 

 

Genocide

Inflicts 3 damage to all opponents and their minions. If this ability kills somebody then it restore you 1 health

Major

--

 

Enhance Dead

Restores 2 HP for every your minion and their next attack will inflict 1 damage more

Minor

 

 

Eat Minion

You will eat a minion with lower HP and restore full energy level

Major

--

 

Death Offering

One random card from the Pack will be destroyed, but all other cards will be with 0 cost for 2 rounds

Major

--

 

Fast Decay

All your attacks in the current round will decompose targets (inflicts 2 damage in the next round)

Major

--

 

Terrifying Strike

Inflicts 4 damage and increases cards cost by 1 for opponent for the next round

Minor

 

 

Cleave

Inflicts 2 damage

Minor

 

 

 


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