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The programming source development kit

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The SDK makes it possible to create custom build functionality through C++. It consists of 4 major parts:

1. The Glacier standard library - A library containing(to name a few):

· A math library - for fast vector calculations(will also include support for 3D-now and SIMD).

· An extended polygon based math library - for things like clipping, inclusive polygons, polygon projection etc..

· A communication system - for easy, general communication between routines and classes.

· A zip file system - for easy access to zip-compressed files.

· A sourcesafe system - for easy sourcesafe integration into custom made programs.

· A chunk file system - for easy general storing and retrieving of data.

· A reftab system - for easy listing functionality including different kinds of linked lists.

2. The Glacier base class libraries - Libraries containing all basic classes for control routines and geometry classes. These include:

· Base geometry classes - Hold name information, all basic 3D transformation functions and geometry information.

· Base control routine classes - Hold basic functionality for control routines like event handlers and update functions.

· Group classes - Make it possible to nest geometry and group objects.

· Camera classes - Objects representing cameras for viewing the scenes from a host of different camera-types, changing field of view etc..

· Gate classes - A kind of portal system. More dynamic oriented.

· Helper classes - Objects for viewing directions, matrices, boxes etc..

· Shadow classes - Objects that use outline objects to create realtime shadows.

· Outline classes - Objects containing the outline of other objects seen from one direction.

· Sound classes - Sound entities in the scene for 3D audio.

· Graph classes - Objects for viewing different types of graphs.

· Light classes - Objects that cast lights and shadows on other objects. Includes various types of light like omni and spotlight.

· Mirror classes - Objects that reflect other objects.

· List classes - Objects that contain lists of other objects.

3. The Glacier extended class library - A library containg a higher level of classes like:

· Inverse kinematics classes - Making realistic looking moving characters possible with and without any prestored animation.

· Pathfinder classes - For finding ways through the 3D world.

4. The Glacier control foundation - The underlaying control systems including:

· Allocation routines and handling.

· Debug allocation with extra checking for memory leaks.

· Control routine handling with updates at certain intervals and on each frame according to priorities.

· Initialization and handling of all dynamic linked libraries needed for a virtual scene to run properly.

· Action system for handling user input from keyboard, joystick etc..
File system.



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